|
Name |
Description |
Subprojects |
| Playstation 2 Linux System Documentation | The P2LSD Project provides documentation for setting up, using and programming for the Playstation 2 Linux system. Items included in the project are FAQs, HOW-TOs and Handbooks about very specific PS2 Linux topics such as "How to use the IPU" and "The Memory Card FAQ". | None |
| PlayStation IDE for Windows | PSXIDE codenamed 'KONDEV' has arrived, well at least a snapshot of my development and associated documentation that I have done.
KONDEV is (will be) the ultimate in console development so you can develop for consoles like the PlayStation, PlayStation2 (Native or Linux based), Nintendo64, GameCube, XBox, PC (Windows and Linux) you get EVERYTHING you need including editors, debugger, emulator, compilers, docs, libaries, tools. Oh yeah AND THE SOURCE CODE.
Contained in the zip file is the following :
Windows Binary of the IDE
Windows Dynamic/Static Libraries for the Emulator (YES!)
Windows Dynamic/Static Libraries for the Debugger
Various tools, work in progress
The source code to the LOT of it
The new home for KonDev here.
| None |
| PS2 as a network server | The Linux for PS2 kit turns the PS2 into a full-blown Linux server. My intention is to provide a detailed and easy to follow set of documentation (including screen shots where possible) which describes the process of getting everything configured and working properly. As a start, I will be consolidating the existing documentation for the following procedures;
1) Configuring host and client information for basic networking*
2) Configuring samba file sharing for Windows* and Mac
3) Configuring telnet and ftp services for Windows* and Mac* clients
4) Configuring remote X-Windows sessions including links to free X-servers for Windows* and Mac clients
5) Configuring and running browsers (Dillo* and hopefully Mozilla in the near future)
6) Using the PS2 as a backup/archive box*
7) Using the PS2 as an E-commerce server running Web-based applications (Javascript* and Java when available)
*Procedures and processes that I already have running in my home network environment
With its large disk and great data transfer rates, the PS2 appears to be an excellent resource for anyone wanting to backup other systems. The cost of the PS2-linux kit is very competitive with other backup solutions such as external tape. In my own case, purchasing the kit has eliminated my need to upgrade my Windows '95 machine (in order to increase disk capacity) or purchase a Sun blade, which I had intended to use as an E-commerce server. | None |
| PS2 Demo and Presentation Project | Thinking about lugging your PS2 to your local LUG (Linux Users Group) for a presentation, but not sure what to show off? Interested in writing little demo applications to show off what the PS2 can do, to be shown at LUGs and computer fairs? Then this project is for you!
This project will provide a space where people interested in presenting Linux for the PS2 at user group meetings and community computer fairs can get together to show off their tips, tricks, and ideas for successfully presenting Linux for the PS2, can discuss new presentation ideas, and can post their PS2 Linux presentation horror stories :).
This space will also provide a place where demonstration developers can get together to produce software intended to show off the PS2's capabilities for use at such presentations. This could be anything from multimedia slideshow templates you can use for giving a presentation to your local LUG, to self-rumming demonstrations for use at computer fairs and trade shows.
Lastly, this space will also act as a place for members of the PS2 Linux community to announce upcoming demonstrations of Linux for the PS2. | None |
| PS2 Distributed Computing Resource | In between playing games, compiling applications, listening to music, etc., there is much unused floating-point power that could be used for distributed computing projects, like Folding@Home, SETI@Home, or Distributed.Net.
It is our aim to bring together several ps2 programmers that wouldn't mind discussing the advantages of having a client for the ps2 and also helping any compliant projects by porting their client, and eventually optimizing the client for the Emotion Engine.
Obviously, these distributed computing projects are not completely open source, but usually all interesting code is released. So volunteer porters will likely have to sign a NDA with the project saying they will not leak information about how the data is verified to be from an authentic client. | None |
| PS2 Linux News and Research | Mass research that will cover many interesting aspects of the Linux Kit to bring something new to your everyday PS2 Linux life. | None |
| PS2 Linux without a Hard Disk Drive | The Playstation2 Linux kernel allows for the possibility of expanding a file system image into a ramdisk created at bootup time. This bypasses the need for the hard disk and network adapter.
However, seeing as it must use the proprietary RTE on the kit's DVD1, this is not a way of bypassing buying the kit altogether, it would simply allow you to demo some of your work on a friend's PS2 without them having to buy the kit.
So far we have investigated and successully been able to replace the large glibc with the much smaller uClibc, and replace the shell and other useful commands with the busybox, both of which are used in embedded systems work, and are designed for small file sizes, thereby using less of the PlayStation's 32Mb of RAM with the ramdisk, leaving more for sample applications to run in. | None |
| PS2 Neural Network Simulator | PS2Neural is low-level framework to support running neural networks, optimized for the PS2's hardware (Hebbian-like and error-corrector/backprop). Some ps2neural developers are also interested in developing visualization plugins using the GS. | None |
| Pulsar | A 3d space ship shoot-em-up. Will run under native mode (not linux) using the psal library. The psal library is being developed along side Pulsar. | None |
| Qtopia for PS2 Linux | This project was created to build the Playstation 2 a fully functional UI while at the same time using as little resources as possible but maintaining performance. | None |
| Quake 2 for PS2 | The single purpose of this project is to port the Quake 2 game source-code to the PS2 platform. Yes, Quake 2 is now officially "old news", but you might be surprised to learn that Quake 1 through Quake 3 use the same codebase. Once the porting effort is done, the project may evolve to incorporate more modern features.
Note that you will need game data from the Quake 2 CD for any of this to be of use, or you must have a completely new set of game data. | None |
| RealPlayer for PlayStation 2 | This project will port Helix Player - the open source version of RealPlayer - to PlayStation 2 Linux. It will include codec support for RealAudio and RealVideo playback. It will also provide assorted build documentation and other help files. | None |
| SPS2 Demo | surprise! :) | None |
| SPS2 - Direct PS2 Access Environment | The sps2 project is home to utilities that seek to maximize direct access to the PS2 hardware -- the DMAC, the VUs and the EE/GS registers -- within the linux kernel.
The approach taken by sps2 is one that requires no kernel modification (other than loading a kernel module) and does not permanently reserve any portion of the memory for DMA access at boot time.
This project is home to the module, the support libraries, and sample applications that use it.
A possible long-term goal for the project is to create an environment such that the same code can be compiled and run either within the linux kernel or directly on the RTE, hopefully maximizing the similarity between linux-based development and low-level development. | None |
| Stella (Atari 2600 emulator) for PS2 | Stella is a cross platform Atari 2600 emulator. This project is a Playstation 2/Linux port of the project, using the GS for drawing rather than a slower middle layer such as X windows or SDL. A user interface is built into the program to support playing multiple games without quitting the program. | None |
| The BlackRhino Linux Distribution | BlackRhino is a free Debian-based GNU/Linux software distribution for the Sony PlayStation 2.
It contains over 1,200 software packages to aid in using and creating programs for the Sony PlayStation 2 GNU/Linux kit. The software packages range in functionality from simple games, to text editors, compilers, web servers, windowing systems, database systems, graphics packages, mail servers and a variety of other tools and utilities.
It is released in the hopes that an up-to-date Linux distribution will aid hobbyist game and embedded systems programmers in gaining new skills and creating new software for the PS2 Linux system.
| None |
| Xaal'Tiqincis V | Xaal'Tiqincis V is basically the fifth regeneration of the old
Xaal'Tiqincis program that the Digital Challenge Group started
writing in 1989. This time without the graphics from Jan-Willem van
Aalst, but with 3D graphics provided by the ps2mud client, a project
elsewhere on this site.
This project will contain example server code for the ps2mud as well
as documentation about the project, as well as form an umbrella for
all related projects. Note that to run the software, you will need the pike programming languages working on your platform. | None |
| xmame for PlayStation 2 | Building on Nicola Salmoria and The MAME Team's MAME emulator, and Lawrence Gold's work on xmame, xmame for Playstation 2 leverages the incredible amount of work already done to emulate classic and contemporary arcade machines in traditional computing environments. | None |