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Posted By: bjt
Date: 2003-Dec-08 02:39
Summary:KISS Renderer 0.5 released!

I'm happy to announce that the first version of the renderer library is now available. Full source is included.

As it stands, the renderer is not a complete plug-in solution for someone looking to create a game on PS2 Linux. However, I hope that others will adapt it to their needs. It contains sample code for DMA chain creation and double buffering on the EE, and transformation, lighting, clipping and backface culling on VU1 that will come in handy for anyone looking at 3D rendering on PS2.

The rendertest package contains a working example of how to render textured models using the library. The renderer supports Sparky's intmdloader format - check it out at the 'PS2 Conversion Utilities' project.

If you have any queries, feel free to post them in the forums at http://www.playstation2-linux.com/projects/render. I'll do my best to help out :)

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Discussion Forums: KISS Renderer 0.5 released!

Admin

Message: 41724
BY: sojastar
DATE: 2004-Feb-29 13:55
SUBJECT: RE: Crash!

Hum, that's strange. Let me explain: I just got my PS2 Linux kit (about a month ago) so I had no other version of sps2 than 0.4.0. installed. I'm absolutely sure I used the 0.4.0 version.

I think I have broken the renderer and rendertest Makefiles in modifying them for 0.4.0.
Is it too much trouble for you to send your Makefiles to me so I can give them a try? Maybe you could release a new package in sync with sps2 0.4.0.

And also, what should I see when rendertest starts? What can I do with the pad? Mabe I missed something... Yet, the ssh connection with my Macintosh is lost when rendertest is loaded so I think the PS2 is really crashed.

Anyway, thanks for your answers!

Julien


 

Thread View

Thread Author Date
Crash!sojastar2004-Feb-25 08:44
      RE: Crash!bjt2004-Feb-25 16:22
      RE: Crash!bjt2004-Feb-29 13:33
            RE: Crash!sojastar2004-Feb-29 13:55
            It works!sojastar2004-Mar-01 11:42

 

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