Aidoru AI engine - Summary


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Project Description: Initially the project will consist of a vector unit accelerated AI engine for PS2 Linux. I hope to provide functionality for a few Neural Net architectures, A* and other pathfinding routines, various tree search methods, Prolog-style (but faster) logic, and various other useful AI game algorithms. Please view the README file for details and coding standards. If someone can donate some code/time, I would like to eventually add graphics and networking support to the engine.


Package Latest Release Files    [ View all project files ]
Email me when this package is updated aidoru-source testcode Examine archive contents aidoru-src-0.00.003.tar.gz (13 KB)
Email me when this package is updated project information readme/info files README (4 KB)

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Latest News
aidoru 0.00.003 brings many improvements but few new features... YET
 Aidoru AI engine - yonderboy - 2002-Aug-03 19:58
I am at a crossroads. One week from this coming monday I leave for grad school... leaving behind my close friends and NYC for a masters degree in AI. Sometimes you have to make sacrifices so you can someday be a game developer in Tokyo!!! I'm not sure what my schedule will be like (I surely wont have as much free time) but I plan to keep working on Aidoru and maybe even turn it into my thesis some day. Of course that is after I learn enough to really make it something new and revolutionary :) I'll do my best... ganbattemasu!
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Project officially started - first few functions done!!!
 Aidoru AI engine - yonderboy - 2002-Jun-01 16:51
the project has officially begun. I chose to start with a parallel implementation of catmull-rom because it is simple, short, and a good way to practice PS2 vector assembly. Now all I have to do is learn to use micro mode and we'll be on our way. Anyway, I am going to wait off on posting the code I have finished so far until I have more done. My entire network is 802.11 and getting a net connection on my PS2 is going to be quite the hassle!
For those of you curious, catmull-rom will be used throughout the engine, especially in smoothing out motion paths found through some A* variations I am playing with.
The overall design of the AI engine is still in the planning phase so please feel free to submit comments and suggestions as to what you'd like to see.
oyasumi!
- Yonder
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