|
Name |
Description |
Subprojects |
| Utilities | Programming utilities | 4 projects |
| Aidoru AI engine | Initially the project will consist of a vector unit accelerated AI engine for PS2 Linux. I hope to provide functionality for a few Neural Net architectures, A* and other pathfinding routines, various tree search methods, Prolog-style (but faster) logic, and various other useful AI game algorithms. Please view the README file for details and coding standards. If someone can donate some code/time, I would like to eventually add graphics and networking support to the engine. | None |
| GNU binutils | Provide source and binaries of up-to-date versions of GNU binutils with EE patches. | None |
| GNU C Compiler | GCC is a standards compliant C compiler supported on a great number of platforms. This project will release binary and source versions of the compiler with support for Linux for Playstation 2. | None |
| PS2 Linux Yabasic | I wanted to clone the PS2Yabasic editor/interpreter from PAL demo discs and make it run under linux. I couldn't do it. If anyone wants to take this project over from me, e-mail eratosthenes@users.playstation2-linux.com | None |
| VUC - VU Compiler | Compiler that translates a C like language to a VCL file that can be assembled to VU machine code. | None |