| ||Aidoru AI engine||Initially the project will consist of a vector unit accelerated AI engine for PS2 Linux. I hope to provide functionality for a few Neural Net architectures, A* and other pathfinding routines, various tree search methods, Prolog-style (but faster) logic, and various other useful AI game algorithms. Please view the README file for details and coding standards. If someone can donate some code/time, I would like to eventually add graphics and networking support to the engine.||None|
| ||DJ Revolution||DJ Revolution is a real time DJ simulation that uses the analog controller DualShock2 (for Playstation 2) to scratch, switch records and tracks, adjust pitch, volume, and effects, and generally just remix stuff on the fly. It supports customizable records with user defined tracks, reversable crossfaders with different tapers, and customizable textures for the turntables, mixers, and record labels. Scripts will be included for creating new records and converting tracks to the 48k stereo 16 bit signed audio format that must be used.
Eventually, I'd like to add in a bemani-style music game where you can battle your friends in 2 player mode||None|
| ||EffecTV for PS2||"EffecTV" is a real-time video effect processor.
You can enjoy movies, TV programs and any other video stream through the many amazing effects.
"EffecTV for PS2" is a specialized version for PlayStation2 Linux.
It uses the power of graphics processing of PlayStation2 to create
more amazing effect.||None|
| ||GNU binutils||Provide source and binaries of up-to-date versions of GNU binutils with EE patches.||None|
| ||GNU C Compiler||GCC is a standards compliant C compiler supported on a great number of platforms. This project will release binary and source versions of the compiler with support for Linux for Playstation 2.||None|
| ||Homebrew Haven||Homebrew Haven provides PS2/Linux kit owners with the documentation, tools and libraries they need to write PS2 native software that is loaded by the RTE bootloader. Such programs are assured full access to the PS2's hardware without the performance and operating system penalties imposed by the Linux operating system. Eventually Homebrew Haven hopes to provide demo, game, and application developers all the tools needed to run both standard and kit-bootable PS2 software.||None|
| ||lesschess||This is a port from OpenGL to SPS2 of a simple, fast, 3D chessboard program. Not all of the chess moves are yet implemented, e.g. castling, and no checking for endgame situations (like checkmate or stalemate) is performed. However, it compiles and runs perfectly fine, and is perfect for those moments that you don't have a chessboard handy...||None|
| ||Linux for PlayStation 2 Community||Linux for PlayStation 2 Community administrative page.||None|
| ||Lunar Lander||Lunar Lander is a fun little 2D game based on realistic Newtonian physics. Thrust, acceleration and fuel mass loss are accurately modelled based on the actual specifications of the lander. The object of the game is to guide the lander to a safe touchdown while battling the relentless force of gravity.
I am using the SDL and SDL_mixer libraries to provide 2D graphics, sound and music.||None|
| ||MIDI monitor Art||"MIDI monitor Art" is a one of the visual musical instruments.
It's controlled by MIDI messages, then you can perform sound and visual live with playing the MIDI instruments.
It's consists of 4 parts, rhythm, bass, harmony, and solo.
Please check http://f27.aaacafe.ne.jp/~songen/||None|
| ||Native||Enables kernel mode PlayStation® 2 development, so applications may take full advantage of the PlayStation® 2 high performance graphics hardware.||None|
| ||obj2dsm - make ps2linux samples .dsm||obj2dsm is a conversion utilitie.
convert wavefront .obj 3d files to vu assembly .dsm files.
support stripped format.||None|
| ||OpenGL Stuff: sample OpenGL code||OpenGL example code and other OpenGL related stuff. If you would like to learn how to program graphics with OpenGL then, Checkout the examples here to learn how, starting with the basics in 2D graphics up to basic 3D graphics. (see http://www.OpenGL.org for more info about the language)||None|
| ||Peach Gardens||Peach Gardens is a 2d adventure game for Playstation 2 Linux kit. The game is situated on a wonderful piece of land, where nothing bad ever happens. In this world, a young boy is about to leave his parents to start a life of his own in some far-away land. As a player, your job is to guide the boy through various challenges that shape his skills and prepare him for his chosen profession. The game features exploration, puzzles, trading, some role-playing elements and mini-games.
Peach Gardens uses libps2dev library. Full source code is available at project page.||None|
| ||PlayStation IDE for Windows||PSXIDE codenamed 'KONDEV' has arrived, well at least a snapshot of my development and associated documentation that I have done.
KONDEV is (will be) the ultimate in console development so you can develop for consoles like the PlayStation, PlayStation2 (Native or Linux based), Nintendo64, GameCube, XBox, PC (Windows and Linux) you get EVERYTHING you need including editors, debugger, emulator, compilers, docs, libaries, tools. Oh yeah AND THE SOURCE CODE.
Contained in the zip file is the following :
Windows Binary of the IDE
Windows Dynamic/Static Libraries for the Emulator (YES!)
Windows Dynamic/Static Libraries for the Debugger
Various tools, work in progress
The source code to the LOT of it|
The new home for KonDev here.
| ||PS2 Bluetooth Access Point||Turn your unused Playstation2 into a Bluetooth Acces Point providing GN, NAP and LAN profile. It can also be connected to other AP, or you can use DUN profile with your Mobile Phone as an alternative Internet access.||None|
| ||PS2 Demo and Presentation Project||Thinking about lugging your PS2 to your local LUG (Linux Users Group) for a presentation, but not sure what to show off? Interested in writing little demo applications to show off what the PS2 can do, to be shown at LUGs and computer fairs? Then this project is for you!
This project will provide a space where people interested in presenting Linux for the PS2 at user group meetings and community computer fairs can get together to show off their tips, tricks, and ideas for successfully presenting Linux for the PS2, can discuss new presentation ideas, and can post their PS2 Linux presentation horror stories :).
This space will also provide a place where demonstration developers can get together to produce software intended to show off the PS2's capabilities for use at such presentations. This could be anything from multimedia slideshow templates you can use for giving a presentation to your local LUG, to self-rumming demonstrations for use at computer fairs and trade shows.
Lastly, this space will also act as a place for members of the PS2 Linux community to announce upcoming demonstrations of Linux for the PS2.||None|
| ||PS2 Diskless Client||This project provides a means of using the Playstation2 without a hard disk in two ways. It provides a memory-card image for booting off of an initial ramdisk (initrd), or alternatively booting its root filesystem directly over NFS. Patches for the xRhino 2.2.21-pre1-xr7 kernel are provided for booting off of eth0 as a non-module (built into the kernel). Prebuilt kernel images and initrd are available, as well as do-it-yourself instructions. The initrd can serve as a rescue card with full (stripped) libraries and several binaries to recreate an ext2 or reiserfs filesystem and set up networking with NFS and telnet/ftp support. Most of the binaries are recompiled specifically for this setup.||None|
| ||PS2 Linux Yabasic||I wanted to clone the PS2Yabasic editor/interpreter from PAL demo discs and make it run under linux. I couldn't do it. If anyone wants to take this project over from me, e-mail email@example.com||None|
| ||Qtopia for PS2 Linux||This project was created to build the Playstation 2 a fully functional UI while at the same time using as little resources as possible but maintaining performance.||None|