Quake 2 for PS2 - Summary
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Project Description: The single purpose of this project is to port the Quake 2 game source-code to the PS2 platform. Yes, Quake 2 is now officially "old news", but you might be surprised to learn that Quake 1 through Quake 3 use the same codebase. Once the porting effort is done, the project may evolve to incorporate more modern features.
Note that you will need game data from the Quake 2 CD for any of this to be of use, or you must have a completely new set of game data. |
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Experimenting with ps2gl
Quake 2 for PS2 - spooticus - 2002-Jun-09 23:31 I'm experimenting with using the ps2gl library instead of the rather unsupported Mesa-ps2 library. I should be able to get that going sometime this week.
On non-video fronts, none of the input routines have been coded. So if you can't control the game, that's why... ;)
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Be sure to get latest Quake 2 patch
Quake 2 for PS2 - spooticus - 2002-Jun-09 16:12 There are missing files and updates that should be downloaded from Id Software:
ftp://ftp.idsoftware.com/idstuff/quake2/unix/quake2-3.20-glibc-6.i386.rpm
Force install the above: 'rpm -Uvh --force quake2-3.20-glibc-6.i386.rpm'
Feel free to delete the binaries that come in it, as it's x86.
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Patch for Mesa-ps2 is up
Quake 2 for PS2 - spooticus - 2002-Jun-07 10:12 Go to the Patch Manager to get the necessary Mesa-ps2 patch.
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Yes it really does work
Quake 2 for PS2 - spooticus - 2002-Jun-07 09:45 I've gotten it to work! However there are bugs in Mesa-ps2. To get it to work, this is the quake2 commandline:
export LD_LIBRARY_PATH=/usr/doc/PlayStation2/mesa/lib:/usr/X11R6/lib
./quake2 +set vid_ref gl +set gl_driver libGL.so +set gl_ext_pointparameters 0 +set gl_ext_palettedtexture 0 +set gl_ext_multitexture 0 +set gl_picmip 1 +set r_fullbright 1 +set gl_texturemode GL_LINEAR
This disables several unsupported GL extensions the driver never bothers to disable, turns off lightmaps, scales down textures for memory savings, and disables mipmapping.
Note this won't work on the stock Mesa-ps2 library because I had to fix a depth buffer clear bug and recompile it. I'll post the patch.
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It works! Well, sorta...
Quake 2 for PS2 - spooticus - 2002-Jun-06 21:48 I've checked in the necessary changes to get Quake2 to compile and load up. I'm using Mesa-ps2 for now to cover the initial porting hurtle. Not expecting it to be optimal, but it should run at least.
There seems to be a rendering bug so far...
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