|38 projects in result set.|
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38 projects in result set.
| ||3D graphical MUD Client||The client uses TCP/IP to connect to a server, which will provide strategic and tactical information regarding the game. Operational decisions are made by the client. The client supports audio using /dev/dsp, graphics using SPS2 (code by Jonathan "Kazan" Hobson), and uses both the pads and the keyboard as interfaces. It will allow people to talk to each other, fight each other and the monsters that are in the MUD, and solve any available quests (two so far).
Models are stored in Milkshape 3D format, textures in swizzled tm2 format and audio is currently in 11025 mono 8-bit format, though this could change later.
Players can move around with the directional buttons and the left stick, control the camera with the right stick, interact with the environment using the square button, fight using the cross button. Many other options (spells, option screens, mail boxes, et cetera) are available. See the file "CONTROLS" for details.
The project is currently looking for people that want to help coding and testing. Please contact me! (Contact me if you download the code, want to use the server, or for any other reason).||None|
| ||APA Partition Support||This project provides the tools and information for running PS2 Linux on an APA (Aligned Partition Allocation) partition. This allows your PS2 Linux and PS2 Game Data to co-exist on the same hard-drive.||None|
| ||Ball Game||Welcome to Ball Game, your aim is to direct your ball to the goal on each level, sound easy? Then think again, you dont have direct control over your ball, instead you have to shoot it around the level, a bit like a pool ball, but this isn't some nice flat pool table, you'll have to content with gravity, wind, water and slopes, of course you're not entirely helpless, no you can collect power spheres along the way which allow you to change the properties of you ball (such as making it bouncy, or solid and heavy, or even turning it into a cube), but remember you can only carry a few of these spheres at once, it's up to you to decide which ones you want and which ones you leave behind.||None|
| ||Compiled For Your Convenience|
A bunch of useful scripts, binaries, etc of all the stuff you're likely to compile yourself, to help get things up and running quickly when installing a new Linux Kit.
If you have compiled something and would like to submit it to the project, e-mail firstname.lastname@example.org with an attachment or link. The full list of project admins is available on the project page.
A list of links to useful ps2linux related websites is in the "Docs" tab.
CFYC now has a website.
Need to know what all this software does? Read the CFYC software guide list
| ||DJ Revolution||DJ Revolution is a real time DJ simulation that uses the analog controller DualShock2 (for Playstation 2) to scratch, switch records and tracks, adjust pitch, volume, and effects, and generally just remix stuff on the fly. It supports customizable records with user defined tracks, reversable crossfaders with different tapers, and customizable textures for the turntables, mixers, and record labels. Scripts will be included for creating new records and converting tracks to the 48k stereo 16 bit signed audio format that must be used.
Eventually, I'd like to add in a bemani-style music game where you can battle your friends in 2 player mode||None|
| ||EffecTV for PS2||"EffecTV" is a real-time video effect processor.
You can enjoy movies, TV programs and any other video stream through the many amazing effects.
"EffecTV for PS2" is a specialized version for PlayStation2 Linux.
It uses the power of graphics processing of PlayStation2 to create
more amazing effect.||None|
| ||Elite Black Edition||Based on the tutorials provided by Dr H S Fortuna a remake of the 1980's classic 'Elite' for the SONY PlayStation 2 Linux Development Kit. In the initial release only the original game will be available, ie trading/combat, however future addtions include the ability to play 'online', more ships, features (ability to fly around the planet surface for example, co-operation between players, fleet management and control, planetary system control.
Work in progress, currently will render all objects, and basic trading is being worked in at the moment.
The new home for this project is located here.
| ||GNU C Compiler||GCC is a standards compliant C compiler supported on a great number of platforms. This project will release binary and source versions of the compiler with support for Linux for Playstation 2.||None|
| ||GravaStar||Belive me or not, but there is a life on the Mars. Try to find it with the Grava Star Game. A Martian action/strategy game for Linux Kit||None|
| ||Laatukauraa (demo)||Laatukauraa is a tAAt (http://www.taat.fi) combined demo contribution for the Assembly 2002. Unfortunately it was not shown on the big screen, but here it is. Enjoy.
Includes source code (uses PS2GL). Does NOT contain the used libraries (libmad (http://www.mars.org/home/rob/proj/mpeg/) for mp3 playback and ODE (http://www.q12.org/ode/ode.html) for physics.
Requires the newest bigphysarea kernel patches (for PS2STUFF).
| ||lesschess||This is a port from OpenGL to SPS2 of a simple, fast, 3D chessboard program. Not all of the chess moves are yet implemented, e.g. castling, and no checking for endgame situations (like checkmate or stalemate) is performed. However, it compiles and runs perfectly fine, and is perfect for those moments that you don't have a chessboard handy...||None|
| ||LfP German documentation||The documents that are available now about Linux for Playstation 2 are mainly in english (or japanese)- other languages were not available.
That's something this project wants to change a bit: With Your and my help, we can translate important general and technical informations to german.
Please feel free to contact me.
Die Dokumente, die jetzt über Linux für Playstation 2 erhältlich sind, sind in englisch oder auf japanisch - andere Sprachen sind nicht erhältlich.
Das ist etwas, das dieses Projekt ein wenig ändern möchte: mit Deiner und meiner Hilfe können wir die wichtigen allgemeinen und technischen Informationen auf deutsch übersetzen.
Bitte kontaktiere mich hierzu.||None|
| ||Linux for PlayStation 2 Community||Linux for PlayStation 2 Community administrative page.||None|
| ||Lunar Lander||Lunar Lander is a fun little 2D game based on realistic Newtonian physics. Thrust, acceleration and fuel mass loss are accurately modelled based on the actual specifications of the lander. The object of the game is to guide the lander to a safe touchdown while battling the relentless force of gravity.
I am using the SDL and SDL_mixer libraries to provide 2D graphics, sound and music.||None|
| ||MIDI monitor Art||"MIDI monitor Art" is a one of the visual musical instruments.
It's controlled by MIDI messages, then you can perform sound and visual live with playing the MIDI instruments.
It's consists of 4 parts, rhythm, bass, harmony, and solo.
Please check http://f27.aaacafe.ne.jp/~songen/||None|
| ||Mozilla for PlayStation2||This project will provide a Mozilla distribution for the PlayStation2. This project will also collect associated files, utilities and documentation to enable users to build Mozilla on their own.||None|
| ||Myrkraverk's Adventure||This is Adventure, *the* text adventure :)
This is a port of an ancient FORTRAN IV sources to gnu g77. There are other versions of this game, that run without problems on almost any system, but this version has, so far, only been know as FORTRAN IV sources since 1979 (and possible binaries for a few years more).
I will agree that this is not what I intended to use the ps2linux system for when I bought it, but it *is* a video game :)||None|
| ||OpenGL Stuff: sample OpenGL code||OpenGL example code and other OpenGL related stuff. If you would like to learn how to program graphics with OpenGL then, Checkout the examples here to learn how, starting with the basics in 2D graphics up to basic 3D graphics. (see http://www.OpenGL.org for more info about the language)||None|
| ||Peach Gardens||Peach Gardens is a 2d adventure game for Playstation 2 Linux kit. The game is situated on a wonderful piece of land, where nothing bad ever happens. In this world, a young boy is about to leave his parents to start a life of his own in some far-away land. As a player, your job is to guide the boy through various challenges that shape his skills and prepare him for his chosen profession. The game features exploration, puzzles, trading, some role-playing elements and mini-games.
Peach Gardens uses libps2dev library. Full source code is available at project page.||None|
| ||Pinp Is Not Pool|
====== Everything is now uploaded and in final form as far as we are concerned ====
This project is (at this stage) exactly what it says it isn't: a Pool game for the PS2 :)
The intention when this project was started was to create an arcadey Pool game with powerups, jumps, different playing surfaces etc... We were not able to achieve this in the given time, but otherwise it's a nice entertaining game :)
The game has been in development by us - a team of 4 at the University of Canberra - for about a year now, as our final year Engineering project. It was done mostly working on Saturdays and perhaps a few days here and there where we could fit them in.
To do in the future (probably by other willing people, since we don't have access to PS2s outside of uni):
Implement the 'arcadey' portion.
Make physics run better (on VUs?).
Whatever anyone comes up with :).
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