|
Name |
Description |
Subprojects |
| Conference Materials/Presentations | Conference materials and presentations | 4 projects |
| File Formats | Documentation of file formats | 1 projects |
| C and C++ Programming Newbie Society | The aim of the C and C++ Programming Newbie Society is to teach programming to a wide variety of skill levels. Ranging from people who have never written code in their lives, to people who are aces in other languages (Such as Perl, PHP, or Visual Basic). There will be links to tutorials, code snippets to download, compile on their PS2's, and learn from, forums in which to discuss programming techniques, and ask for C/C++ help. I myself am on the journey of discovery with C/C++, and will therefore be posting my progress for others to follow. The Playstation2 Linux platform is a new and exciting opportunity for would-be programmers to arise and share their ideas, this project will attempt to bring their ideas to life with the magic of C/C++ and PS2 Linux. | None |
| Compiled For Your Convenience | A bunch of useful scripts, binaries, etc of all the stuff you're likely to compile yourself, to help get things up and running quickly when installing a new Linux Kit.
If you have compiled something and would like to submit it to the project, e-mail sarahe@playstation2-linux.com with an attachment or link. The full list of project admins is available on the project page.
A list of links to useful ps2linux related websites is in the "Docs" tab.
CFYC now has a website.
Need to know what all this software does? Read the CFYC software guide list
| None |
| Homebrew Haven | Homebrew Haven provides PS2/Linux kit owners with the documentation, tools and libraries they need to write PS2 native software that is loaded by the RTE bootloader. Such programs are assured full access to the PS2's hardware without the performance and operating system penalties imposed by the Linux operating system. Eventually Homebrew Haven hopes to provide demo, game, and application developers all the tools needed to run both standard and kit-bootable PS2 software. | None |
| Linux for PlayStation 2 Community | Linux for PlayStation 2 Community administrative page. | None |
| MIPS Assembly Language Tutorial | This is a tutorial in MIPS assembly language programming, intended
for individuals that have not seen assembly language programming before.
There is nothing in this course specific to the PS2, however PS2
developers have found the course useful.
The emphasis on how computers work. The goal of the course is not to turn you into a MIPS programmer, but to give you an understanding of all computer systems.
The only equipment you need for this course is a PC. The only software you need is the SPIM simulator of the MIPS R2000 processor and a text editor. The simulator is available by free download.
| None |
| Pinp Is Not Pool | ====== Everything is now uploaded and in final form as far as we are concerned ====
This project is (at this stage) exactly what it says it isn't: a Pool game for the PS2 :)
The intention when this project was started was to create an arcadey Pool game with powerups, jumps, different playing surfaces etc... We were not able to achieve this in the given time, but otherwise it's a nice entertaining game :)
The game has been in development by us - a team of 4 at the University of Canberra - for about a year now, as our final year Engineering project. It was done mostly working on Saturdays and perhaps a few days here and there where we could fit them in.
To do in the future (probably by other willing people, since we don't have access to PS2s outside of uni):
Implement the 'arcadey' portion.
Make physics run better (on VUs?).
Whatever anyone comes up with :). | None |
| Playstation 2 Linux System Documentation | The P2LSD Project provides documentation for setting up, using and programming for the Playstation 2 Linux system. Items included in the project are FAQs, HOW-TOs and Handbooks about very specific PS2 Linux topics such as "How to use the IPU" and "The Memory Card FAQ". | None |
| PlayStation IDE for Windows | PSXIDE codenamed 'KONDEV' has arrived, well at least a snapshot of my development and associated documentation that I have done.
KONDEV is (will be) the ultimate in console development so you can develop for consoles like the PlayStation, PlayStation2 (Native or Linux based), Nintendo64, GameCube, XBox, PC (Windows and Linux) you get EVERYTHING you need including editors, debugger, emulator, compilers, docs, libaries, tools. Oh yeah AND THE SOURCE CODE.
Contained in the zip file is the following :
Windows Binary of the IDE
Windows Dynamic/Static Libraries for the Emulator (YES!)
Windows Dynamic/Static Libraries for the Debugger
Various tools, work in progress
The source code to the LOT of it
The new home for KonDev here.
| None |
| PS2 3D programming Tutorial | This is a project of a tutorial about 3D programming with linux kit and SPS2 library module. This tutorial start from the basic of 3D programming and goes on on more detailed topics. The tutorials is composed by a pdf document and accompaning examples. Some tools written in Visual Basic .NET are used throughout the tutorial to accomplish various tasks. VB was used because it was quick to produce utility with and it produces better interface rather using plain C++. VB.NET make also possible to access C++ code through Managed C++.
I hope that you'll enjoy my work. Good work to everyone and have fun with PS2. | None |
| PS2 Distributed Computing Resource | In between playing games, compiling applications, listening to music, etc., there is much unused floating-point power that could be used for distributed computing projects, like Folding@Home, SETI@Home, or Distributed.Net.
It is our aim to bring together several ps2 programmers that wouldn't mind discussing the advantages of having a client for the ps2 and also helping any compliant projects by porting their client, and eventually optimizing the client for the Emotion Engine.
Obviously, these distributed computing projects are not completely open source, but usually all interesting code is released. So volunteer porters will likely have to sign a NDA with the project saying they will not leak information about how the data is verified to be from an authentic client. | None |
| PS2 Hardware in Linux HOWTOs | The hardware manuals do a great job of describing the PS2 hardware in fine detail. However, they were written before the Linux kit existed, and thus do not refer to methods of using the PS2 hardware from Linux.
Linux is an operating system that is itself widely documented, tutorials on using Linux exist all over the net.
This project's aim is to bridge the gap - to answer questions directly relating to accessing and using the PS2 hardware from the linux kit. | None |
| ps2linux: the basics | this project is meant to teach complete n00b's, and any one else, how to do just about anything on ps2 linux starting with the basics (comands,ect.).in the end hopefuly the forums will only need to deal with advanced technical questions. I'll post as i learn.
Help greatly appreciated. | None |
| PS2 Linux without a Hard Disk Drive | The Playstation2 Linux kernel allows for the possibility of expanding a file system image into a ramdisk created at bootup time. This bypasses the need for the hard disk and network adapter.
However, seeing as it must use the proprietary RTE on the kit's DVD1, this is not a way of bypassing buying the kit altogether, it would simply allow you to demo some of your work on a friend's PS2 without them having to buy the kit.
So far we have investigated and successully been able to replace the large glibc with the much smaller uClibc, and replace the shell and other useful commands with the busybox, both of which are used in embedded systems work, and are designed for small file sizes, thereby using less of the PlayStation's 32Mb of RAM with the ramdisk, leaving more for sample applications to run in. | None |
| SPS2 - Direct PS2 Access Environment | The sps2 project is home to utilities that seek to maximize direct access to the PS2 hardware -- the DMAC, the VUs and the EE/GS registers -- within the linux kernel.
The approach taken by sps2 is one that requires no kernel modification (other than loading a kernel module) and does not permanently reserve any portion of the memory for DMA access at boot time.
This project is home to the module, the support libraries, and sample applications that use it.
A possible long-term goal for the project is to create an environment such that the same code can be compiled and run either within the linux kernel or directly on the RTE, hopefully maximizing the similarity between linux-based development and low-level development. | None |
| Sync-on-Green converter for Playstation2 | This project will provide ready-to-use design ideas, schematics, implementation, transferts picture, component lists and benchmark of devices to convert Sync-on-Green signal output of the Linux (for Playstation 2) kit to a common H/V sync used by standard VGA monitor.
Our idea is not to limit ourselve to only one design but several, using different chipset, because the availability and pricing of chipsets widely depend of the country.
Till now, we have proof-of-concept design using Elantec chipset and we are working on another design with a National semiconductor chipset. | None |
| Texture Swizzling | ezSwizzle is a Windows MFC application that allows you to swizzle/unswizzle your textures. It reads a number of formats and has a batch feature to convert all your textures quickly. It generates TIM2 files, but with the source provided it is very easy to change it to generate any format you are using. The documentation also explains the theory behind texture swizzle and has a table with swizzleable sizes and respective speed increases. | None |
| The BlackRhino Linux Distribution | BlackRhino is a free Debian-based GNU/Linux software distribution for the Sony PlayStation 2.
It contains over 1,200 software packages to aid in using and creating programs for the Sony PlayStation 2 GNU/Linux kit. The software packages range in functionality from simple games, to text editors, compilers, web servers, windowing systems, database systems, graphics packages, mail servers and a variety of other tools and utilities.
It is released in the hopes that an up-to-date Linux distribution will aid hobbyist game and embedded systems programmers in gaining new skills and creating new software for the PS2 Linux system.
| None |
| VU1 Microcode tutorials | If you want to enter a VU1 demo competition, like the amateur comp from 2003 (congrats to Kazan!) but have no idea how to get started, you need this microcode tutorial series!
Alternatively, if you just want to learn beginners VU coding without the hassle of integrating VU code with EE code, the VU harness might be just what you're looking for.
The on-line version has moved! It seems that my uklinux.net website has disappeared, so the VU tutorials are currently at my own site - http://paulsmith.is-a-geek.net/vututs/index.html. As a bonus, all of the separate chapters of the VU tuts are now available as PDF files - there is a link on each page. | None |
| vu coding stuff | This is a collection of tools, docs, etc to help vu coding. | None |
| Xaal'Tiqincis V | Xaal'Tiqincis V is basically the fifth regeneration of the old
Xaal'Tiqincis program that the Digital Challenge Group started
writing in 1989. This time without the graphics from Jan-Willem van
Aalst, but with 3D graphics provided by the ps2mud client, a project
elsewhere on this site.
This project will contain example server code for the ps2mud as well
as documentation about the project, as well as form an umbrella for
all related projects. Note that to run the software, you will need the pike programming languages working on your platform. | None |