BlackRhino GNU/Linux Project History
January, 2001 | xRhino begins work on a v2.4.0 Linux kernel
for the Sony PlayStation 2. |
February, 2001 | The kernel project is altered in order to
align with Sony Computer Entertainment's already-existing commitment to a
v2.2.1 Linux kernel. |
June, 2001 | xRhino begins work on a Debian-based GNU/Linux
distribution for the PlayStation 2 known as BlackRhino. |
August, 2001 | BlackRhino GNU/Linux is completed and pitched
to Sony Computer Entertainment as a consumer product. Despite a favorable
reception, the concept is not approved for release. |
September, 2001 | Using BlackRhino as a development platform,
xRhino begins work on a new broadband-enabled PlayStation 2 product entitled
RockSteady (an Internet radio and MP3 player). |
March, 2002 | The xRhino Linux Kernel project is opened to the
general public via www.playstation2-linux.com. |
May, 2002 | A RockSteady product proposal is submitted to Sony
Computer Entertainment for approval. |
June, 2002 | An alpha build of RockSteady is sent to Sony
Computer Entertainment's Product Evaluation Group and returned with encouraging
comments. |
July, 2002 | RockSteady receives approval (with a product code
of SLUS 20526), on the condition that certain visual improvements be
made, and is slated for September 2002 quality assurance testing. |
August, 2002 | Sony Computer Entertainment becomes
concerned that, because RockSteady is built on BlackRhino GNU/Linux, it
will not be compatible with future PlayStation hardware revisions.
Therefore, RockSteady is not published and joins BlackRhino in limbo
while xRhino pursues other projects. |
March, 2003 | An Internet-only release of BlackRhino is made
available to the general public. |