All ProjectsDirectory Tree | Traditional project browser | List ALL projectsTotal projects: 9 Display projects beginning with : A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|0|1|2|3|4|5|6|7|8|9|ALL
Project Name |
Description | adam | As graphics hardware becomes faster, real time applications are starting to use high end production techniques, such as higher order surfaces, and procedural shading. Simlarlary users of production renderers are looking to use graphics acceleration, withouth compromising quality.
Adam is an attempt to produce a renderer which explores these converging areas of interest. It is based on the angel renderer (www.dctsystems.freeserve.co.uk), but is severely optimised to make use of the PS2 hardware.
It is RenderMan compatable.
| Advanced SPS2 Demos | This project contains various demos, effects and everything that may cross our minds and it's cool.
Related projects:
SPS2, SPS2Demo | AGDC Presentations 2002 | This project contains two presentations that were given by staff from Sony Computer Entertainment Europe at the Australian Game Developers Conference 2002.
Sarah Ewen (sarahe) - "Console Yourself", about the Linux kit.
Dave Carter (dcarter) - "Introducing PS2 to PC Programmers", self explanatory.
We hope you find them useful. Feel free to contact us via the site with any questions. | Aidoru AI engine | Initially the project will consist of a vector unit accelerated AI engine for PS2 Linux. I hope to provide functionality for a few Neural Net architectures, A* and other pathfinding routines, various tree search methods, Prolog-style (but faster) logic, and various other useful AI game algorithms. Please view the README file for details and coding standards. If someone can donate some code/time, I would like to eventually add graphics and networking support to the engine. | akmem boot loader | Included by Sony with the 2.2.19 BBN kernel used in xrhino is a new memory device interface, "Another Kernel Memory" or "akmem". The akmem driver was originally developed for running BSD on Japanese MIPS WinCE handhelds.
This is a small project to port and document a user mode interface to the akmem device, for the purposes of dynamically reloading Linux development kernels on PS2. | APA Partition Support | This project provides the tools and information for running PS2 Linux on an APA (Aligned Partition Allocation) partition. This allows your PS2 Linux and PS2 Game Data to co-exist on the same hard-drive. | Apocalypse | A 3D game for the Playstation 2.
Developed as a learning exercise to give me a goal throughout my PS2 programming exposure. | APT | APT is the Advanced Package Tool, which originated with Debian. This project provides APT (for RPM), and dependant packages. It provides automatic dependency resolution, package downloads, upgrades, (un)installation, etc., for RPM based systems. Be sure to carefully, read the documentation before attempting to install, this software can corrupt your RPM database if not correctly upgraded.
No liability for the contents of this project can be accepted. Use the software, examples and information at your own risk. This project may contain errors and inaccuracies that could be damaging to your system. Although this is highly unlikely, the author(s)/maintainer(s) do not take any responsibility for any problems you encounter. Proceed with caution. You have been warned. | Audio Engine | Audio Engine is a API that allows the user to call simple functions such as 'PlaySound' to add sound effects to their projects. Allows upto 16 voices to play at once, each voice having it's own volume and left/right settings.
As the API grows, things such as effects like low/high passes, reverb, echo etc will be added based on what users would like. |
|