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render_load.h

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00001 //  KISS Renderer
00002 //  Copyright (C) 2003 Ben Tayler (bjt@users.playstation2-linux.com)
00003 //
00004 //  This library is free software; you can redistribute it and/or
00005 //  modify it under the terms of the GNU Lesser General Public
00006 //  License as published by the Free Software Foundation; either
00007 //  version 2.1 of the License, or (at your option) any later version.
00008 //
00009 //  This library is distributed in the hope that it will be useful,
00010 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00012 //  Lesser General Public License for more details.
00013 //
00014 //  You should have received a copy of the GNU Lesser General Public
00015 //  License along with this library; if not, write to the Free Software
00016 //  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00017 
00018 
00019 // functions in render_load.cpp
00020 
00021 void *Render_LoadMicrocode(char *filename);
00022 
00023 void *Render_LoadMatrix(Mat44 matrix, int destaddr);
00024 
00025 void *Render_LoadVector(Vec4 vector, int destaddr);
00026 
00027 void Render_ReplaceMatrix(Mat44 matrix, void *saveaddr);
00028 
00029 void *Render_LoadMesh(int destaddr,  CSceneCreatorIntmd scenecreatorobject, int meshnumber);
00030 
00031 CSceneCreatorIntmd Render_LoadScene(char *scenefile, char *geomfile);
00032 
00033 void *Render_LoadTexture(CSceneCreatorIntmd scenecreatorobject, int texturenumber);
00034 
00035 void Render_AddMatrix(Mat44 matrix, int destaddr);
00036 
00037 void Render_AddVector(Vec4 vector, int destaddr);
00038 

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