00001 // KISS Renderer 00002 // Copyright (C) 2003 Ben Tayler (bjt@users.playstation2-linux.com) 00003 // 00004 // This library is free software; you can redistribute it and/or 00005 // modify it under the terms of the GNU Lesser General Public 00006 // License as published by the Free Software Foundation; either 00007 // version 2.1 of the License, or (at your option) any later version. 00008 // 00009 // This library is distributed in the hope that it will be useful, 00010 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 // Lesser General Public License for more details. 00013 // 00014 // You should have received a copy of the GNU Lesser General Public 00015 // License along with this library; if not, write to the Free Software 00016 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00017 00018 00019 // functions in render_load.cpp 00020 00021 void *Render_LoadMicrocode(char *filename); 00022 00023 void *Render_LoadMatrix(Mat44 matrix, int destaddr); 00024 00025 void *Render_LoadVector(Vec4 vector, int destaddr); 00026 00027 void Render_ReplaceMatrix(Mat44 matrix, void *saveaddr); 00028 00029 void *Render_LoadMesh(int destaddr, CSceneCreatorIntmd scenecreatorobject, int meshnumber); 00030 00031 CSceneCreatorIntmd Render_LoadScene(char *scenefile, char *geomfile); 00032 00033 void *Render_LoadTexture(CSceneCreatorIntmd scenecreatorobject, int texturenumber); 00034 00035 void Render_AddMatrix(Mat44 matrix, int destaddr); 00036 00037 void Render_AddVector(Vec4 vector, int destaddr); 00038