#include "ps2gl/texture.h"
#include "GL/ps2gl.h"
#include "ps2gl/debug.h"
#include "ps2gl/glcontext.h"
#include "ps2gl/dlist.h"
#include "ps2gl/immgmanager.h"
#include "ps2gl/dlgmanager.h"
#include "ps2gl/metrics.h"
Go to the source code of this file.
Compounds | |
class | CBindTextureCmd |
class | CSetCurClutCmd |
class | CSetCurTexImageCmd |
class | CSetCurTexParamCmd |
class | CSetGsTextureCmd |
class | CSetTexEnabledCmd |
class | CSetTexModeCmd |
Functions | |
void | glGenTextures (GLsizei numNewTexNames, GLuint *newTexNames) |
void | glBindTexture (GLenum target, GLuint texName) |
void | glDeleteTextures (GLsizei numToDelete, const GLuint *texNames) |
void | glTexImage2D (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
void | glColorTable (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) |
void | glTexParameteri (GLenum target, GLenum pname, GLint param) |
void | glTexParameterf (GLenum target, GLenum pname, GLfloat param) |
void | glTexParameteriv (GLenum target, GLenum pname, GLint *param) |
void | glTexParameterfv (GLenum target, GLenum pname, const GLfloat *param) |
void | glTexEnvi (GLenum target, GLenum pname, GLint param) |
void | glTexEnvf (GLenum target, GLenum pname, GLfloat param) |
void | glTexEnvfv (GLenum target, GLenum pname, GLfloat *param) |
void | glTexEnviv (GLenum target, GLenum pname, GLint *param) |
void | glTexSubImage2D (GLenum target, int level, int xoffset, int yoffset, int width, int height, GLenum format, GLenum type, const void *pixels) |
void | glCopyTexImage2D (GLenum target, int level, GLenum iformat, int x, int y, int width, int height, int border) |
void | glCopyTexSubImage2D (GLenum target, int level, int xoffset, int yoffset, int x, int y, int width, int height) |
void | pglFreeTexture (GLuint texId) |
Free the named GL texture object. More... | |
void | pglBindTextureToSlot (GLuint texId, pgl_slot_handle_t mem_slot) |
Bind the named GL texture object to the given GS memory slot. More... | |
void | pglTextureFromGsMemArea (pgl_area_handle_t tex_area_handle) |
Texture from the given memory area. More... |
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