Completeness

Complete

Functions and such listed below should be as complete as they're going to get and are fair game for bug reports. 

Be sure to check "Ain't no way" below for exceptions. 

Note: everything should work as well or as poorly for display lists as for immediate execution. 

  • glBegin/End, glVertex3/4f, glNormal, glTexCoord2f
  • glDrawArrays
  • 8/24/32 bit textures
  • materials
  • glMultMatrix, glRotate, Translate, Scale, Frustum..
  • projection and modelview stacks -- depth is 16
  • depth and alpha tests
  • per-vertex diffuse material changes with glColorMaterial
  • face culling (back/front)

Partially complete

  • lighting -- no spots, only local_viewer for speculars

Ain't no way

Here are some things that are not considered a priority, for various reasons. Basically these are known to be missing/broken but are not on the todo list. If you want something here and think it can be implemented efficiently, let us know. 
  • no GL_LINE_LOOP - treated as a line strip