Defines |
#define | PS2GL_NOT_IMPLEMENTED 0x0011 |
#define | GL_FALSE 0x0 |
#define | GL_TRUE 0x1 |
#define | GL_BYTE 0x1400 |
#define | GL_UNSIGNED_BYTE 0x1401 |
#define | GL_SHORT 0x1402 |
#define | GL_UNSIGNED_SHORT 0x1403 |
#define | GL_INT 0x1404 |
#define | GL_UNSIGNED_INT 0x1405 |
#define | GL_FLOAT 0x1406 |
#define | GL_DOUBLE 0x140A |
#define | GL_2_BYTES 0x1407 |
#define | GL_3_BYTES 0x1408 |
#define | GL_4_BYTES 0x1409 |
#define | GL_POINTS 0x0000 |
#define | GL_LINES 0x0001 |
#define | GL_LINE_STRIP 0x0002 |
#define | GL_TRIANGLES 0x0003 |
#define | GL_TRIANGLE_STRIP 0x0004 |
#define | GL_TRIANGLE_FAN 0x0005 |
#define | GL_QUADS (0x0008 | GL_TRIANGLE_STRIP) |
#define | GL_QUAD_STRIP (0x0018 | GL_TRIANGLE_STRIP) |
#define | GL_POLYGON (0x0008 | GL_TRIANGLE_FAN) |
#define | GL_LINE_LOOP GL_LINE_STRIP |
#define | GL_VERTEX_ARRAY 0x8074 |
#define | GL_NORMAL_ARRAY 0x8075 |
#define | GL_COLOR_ARRAY 0x8076 |
#define | GL_INDEX_ARRAY 0x8077 |
#define | GL_TEXTURE_COORD_ARRAY 0x8078 |
#define | GL_EDGE_FLAG_ARRAY 0x8079 |
#define | GL_VERTEX_ARRAY_SIZE 0x807A |
#define | GL_VERTEX_ARRAY_TYPE 0x807B |
#define | GL_VERTEX_ARRAY_STRIDE 0x807C |
#define | GL_NORMAL_ARRAY_TYPE 0x807E |
#define | GL_NORMAL_ARRAY_STRIDE 0x807F |
#define | GL_COLOR_ARRAY_SIZE 0x8081 |
#define | GL_COLOR_ARRAY_TYPE 0x8082 |
#define | GL_COLOR_ARRAY_STRIDE 0x8083 |
#define | GL_INDEX_ARRAY_TYPE 0x8085 |
#define | GL_INDEX_ARRAY_STRIDE 0x8086 |
#define | GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 |
#define | GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 |
#define | GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A |
#define | GL_EDGE_FLAG_ARRAY_STRIDE 0x808C |
#define | GL_VERTEX_ARRAY_POINTER 0x808E |
#define | GL_NORMAL_ARRAY_POINTER 0x808F |
#define | GL_COLOR_ARRAY_POINTER 0x8090 |
#define | GL_INDEX_ARRAY_POINTER 0x8091 |
#define | GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 |
#define | GL_EDGE_FLAG_ARRAY_POINTER 0x8093 |
#define | GL_V2F 0x2A20 |
#define | GL_V3F 0x2A21 |
#define | GL_C4UB_V2F 0x2A22 |
#define | GL_C4UB_V3F 0x2A23 |
#define | GL_C3F_V3F 0x2A24 |
#define | GL_N3F_V3F 0x2A25 |
#define | GL_C4F_N3F_V3F 0x2A26 |
#define | GL_T2F_V3F 0x2A27 |
#define | GL_T4F_V4F 0x2A28 |
#define | GL_T2F_C4UB_V3F 0x2A29 |
#define | GL_T2F_C3F_V3F 0x2A2A |
#define | GL_T2F_N3F_V3F 0x2A2B |
#define | GL_T2F_C4F_N3F_V3F 0x2A2C |
#define | GL_T4F_C4F_N3F_V4F 0x2A2D |
#define | GL_MATRIX_MODE 0x0BA0 |
#define | GL_MODELVIEW 0x1700 |
#define | GL_PROJECTION 0x1701 |
#define | GL_TEXTURE 0x1702 |
#define | GL_POINT_SMOOTH 0x0B10 |
#define | GL_POINT_SIZE 0x0B11 |
#define | GL_POINT_SIZE_GRANULARITY 0x0B13 |
#define | GL_POINT_SIZE_RANGE 0x0B12 |
#define | GL_LINE_SMOOTH 0x0B20 |
#define | GL_LINE_STIPPLE 0x0B24 |
#define | GL_LINE_STIPPLE_PATTERN 0x0B25 |
#define | GL_LINE_STIPPLE_REPEAT 0x0B26 |
#define | GL_LINE_WIDTH 0x0B21 |
#define | GL_LINE_WIDTH_GRANULARITY 0x0B23 |
#define | GL_LINE_WIDTH_RANGE 0x0B22 |
#define | GL_POINT 0x1B00 |
#define | GL_LINE 0x1B02 |
#define | GL_FILL 0x1B03 |
#define | GL_CW 0x0900 |
#define | GL_CCW 0x0901 |
#define | GL_FRONT 0x0404 |
#define | GL_BACK 0x0405 |
#define | GL_POLYGON_MODE 0x0B40 |
#define | GL_POLYGON_SMOOTH 0x0B41 |
#define | GL_POLYGON_STIPPLE 0x0B42 |
#define | GL_EDGE_FLAG 0x0B43 |
#define | GL_CULL_FACE 0x0B44 |
#define | GL_CULL_FACE_MODE 0x0B45 |
#define | GL_FRONT_FACE 0x0B46 |
#define | GL_POLYGON_OFFSET_FACTOR 0x8038 |
#define | GL_POLYGON_OFFSET_UNITS 0x2A00 |
#define | GL_POLYGON_OFFSET_POINT 0x2A01 |
#define | GL_POLYGON_OFFSET_LINE 0x2A02 |
#define | GL_POLYGON_OFFSET_FILL 0x8037 |
#define | GL_COMPILE 0x1300 |
#define | GL_COMPILE_AND_EXECUTE 0x1301 |
#define | GL_LIST_BASE 0x0B32 |
#define | GL_LIST_INDEX 0x0B33 |
#define | GL_LIST_MODE 0x0B30 |
#define | GL_NEVER 0x0200 |
#define | GL_LESS 0x0201 |
#define | GL_EQUAL 0x0202 |
#define | GL_LEQUAL 0x0203 |
#define | GL_GREATER 0x0204 |
#define | GL_NOTEQUAL 0x0205 |
#define | GL_GEQUAL 0x0206 |
#define | GL_ALWAYS 0x0207 |
#define | GL_DEPTH_TEST 0x0B71 |
#define | GL_DEPTH_BITS 0x0D56 |
#define | GL_DEPTH_CLEAR_VALUE 0x0B73 |
#define | GL_DEPTH_FUNC 0x0B74 |
#define | GL_DEPTH_RANGE 0x0B70 |
#define | GL_DEPTH_WRITEMASK 0x0B72 |
#define | GL_DEPTH_COMPONENT 0x1902 |
#define | GL_LIGHTING 0x0B50 |
#define | GL_LIGHT0 0x0510 |
#define | GL_LIGHT1 0x0511 |
#define | GL_LIGHT2 0x0512 |
#define | GL_LIGHT3 0x0513 |
#define | GL_LIGHT4 0x0514 |
#define | GL_LIGHT5 0x0515 |
#define | GL_LIGHT6 0x0516 |
#define | GL_LIGHT7 0x0517 |
#define | GL_SPOT_EXPONENT 0x1205 |
#define | GL_SPOT_CUTOFF 0x1206 |
#define | GL_CONSTANT_ATTENUATION 0x1207 |
#define | GL_LINEAR_ATTENUATION 0x1208 |
#define | GL_QUADRATIC_ATTENUATION 0x1209 |
#define | GL_AMBIENT 0x1200 |
#define | GL_DIFFUSE 0x1201 |
#define | GL_SPECULAR 0x1202 |
#define | GL_SHININESS 0x1601 |
#define | GL_EMISSION 0x1600 |
#define | GL_POSITION 0x1203 |
#define | GL_SPOT_DIRECTION 0x1204 |
#define | GL_AMBIENT_AND_DIFFUSE 0x1602 |
#define | GL_COLOR_INDEXES 0x1603 |
#define | GL_LIGHT_MODEL_TWO_SIDE 0x0B52 |
#define | GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 |
#define | GL_LIGHT_MODEL_AMBIENT 0x0B53 |
#define | GL_FRONT_AND_BACK 0x0408 |
#define | GL_SHADE_MODEL 0x0B54 |
#define | GL_FLAT 0x1D00 |
#define | GL_SMOOTH 0x1D01 |
#define | GL_COLOR_MATERIAL 0x0B57 |
#define | GL_COLOR_MATERIAL_FACE 0x0B55 |
#define | GL_COLOR_MATERIAL_PARAMETER 0x0B56 |
#define | GL_NORMALIZE 0x0BA1 |
#define | GL_CLIP_PLANE0 0x3000 |
#define | GL_CLIP_PLANE1 0x3001 |
#define | GL_CLIP_PLANE2 0x3002 |
#define | GL_CLIP_PLANE3 0x3003 |
#define | GL_CLIP_PLANE4 0x3004 |
#define | GL_CLIP_PLANE5 0x3005 |
#define | GL_ACCUM_RED_BITS 0x0D58 |
#define | GL_ACCUM_GREEN_BITS 0x0D59 |
#define | GL_ACCUM_BLUE_BITS 0x0D5A |
#define | GL_ACCUM_ALPHA_BITS 0x0D5B |
#define | GL_ACCUM_CLEAR_VALUE 0x0B80 |
#define | GL_ACCUM 0x0100 |
#define | GL_ADD 0x0104 |
#define | GL_LOAD 0x0101 |
#define | GL_MULT 0x0103 |
#define | GL_RETURN 0x0102 |
#define | GL_ALPHA_TEST 0x0BC0 |
#define | GL_ALPHA_TEST_REF 0x0BC2 |
#define | GL_ALPHA_TEST_FUNC 0x0BC1 |
#define | GL_BLEND 0x0BE2 |
#define | GL_BLEND_SRC 0x0BE1 |
#define | GL_BLEND_DST 0x0BE0 |
#define | GL_ZERO 0x0 |
#define | GL_ONE 0x1 |
#define | GL_SRC_COLOR 0x0300 |
#define | GL_ONE_MINUS_SRC_COLOR 0x0301 |
#define | GL_DST_COLOR 0x0306 |
#define | GL_ONE_MINUS_DST_COLOR 0x0307 |
#define | GL_SRC_ALPHA 0x0302 |
#define | GL_ONE_MINUS_SRC_ALPHA 0x0303 |
#define | GL_DST_ALPHA 0x0304 |
#define | GL_ONE_MINUS_DST_ALPHA 0x0305 |
#define | GL_SRC_ALPHA_SATURATE 0x0308 |
#define | GL_CONSTANT_COLOR 0x8001 |
#define | GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
#define | GL_CONSTANT_ALPHA 0x8003 |
#define | GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
#define | GL_FEEDBACK 0x1C01 |
#define | GL_RENDER 0x1C00 |
#define | GL_SELECT 0x1C02 |
#define | GL_2D 0x0600 |
#define | GL_3D 0x0601 |
#define | GL_3D_COLOR 0x0602 |
#define | GL_3D_COLOR_TEXTURE 0x0603 |
#define | GL_4D_COLOR_TEXTURE 0x0604 |
#define | GL_POINT_TOKEN 0x0701 |
#define | GL_LINE_TOKEN 0x0702 |
#define | GL_LINE_RESET_TOKEN 0x0707 |
#define | GL_POLYGON_TOKEN 0x0703 |
#define | GL_BITMAP_TOKEN 0x0704 |
#define | GL_DRAW_PIXEL_TOKEN 0x0705 |
#define | GL_COPY_PIXEL_TOKEN 0x0706 |
#define | GL_PASS_THROUGH_TOKEN 0x0700 |
#define | GL_FEEDBACK_BUFFER_POINTER 0x0DF0 |
#define | GL_FEEDBACK_BUFFER_SIZE 0x0DF1 |
#define | GL_FEEDBACK_BUFFER_TYPE 0x0DF2 |
#define | GL_SELECTION_BUFFER_POINTER 0x0DF3 |
#define | GL_SELECTION_BUFFER_SIZE 0x0DF4 |
#define | GL_FOG 0x0B60 |
#define | GL_FOG_MODE 0x0B65 |
#define | GL_FOG_DENSITY 0x0B62 |
#define | GL_FOG_COLOR 0x0B66 |
#define | GL_FOG_INDEX 0x0B61 |
#define | GL_FOG_START 0x0B63 |
#define | GL_FOG_END 0x0B64 |
#define | GL_LINEAR 0x2601 |
#define | GL_EXP 0x0800 |
#define | GL_EXP2 0x0801 |
#define | GL_LOGIC_OP 0x0BF1 |
#define | GL_INDEX_LOGIC_OP 0x0BF1 |
#define | GL_COLOR_LOGIC_OP 0x0BF2 |
#define | GL_LOGIC_OP_MODE 0x0BF0 |
#define | GL_CLEAR 0x1500 |
#define | GL_SET 0x150F |
#define | GL_COPY 0x1503 |
#define | GL_COPY_INVERTED 0x150C |
#define | GL_NOOP 0x1505 |
#define | GL_INVERT 0x150A |
#define | GL_AND 0x1501 |
#define | GL_NAND 0x150E |
#define | GL_OR 0x1507 |
#define | GL_NOR 0x1508 |
#define | GL_XOR 0x1506 |
#define | GL_EQUIV 0x1509 |
#define | GL_AND_REVERSE 0x1502 |
#define | GL_AND_INVERTED 0x1504 |
#define | GL_OR_REVERSE 0x150B |
#define | GL_OR_INVERTED 0x150D |
#define | GL_STENCIL_TEST 0x0B90 |
#define | GL_STENCIL_WRITEMASK 0x0B98 |
#define | GL_STENCIL_BITS 0x0D57 |
#define | GL_STENCIL_FUNC 0x0B92 |
#define | GL_STENCIL_VALUE_MASK 0x0B93 |
#define | GL_STENCIL_REF 0x0B97 |
#define | GL_STENCIL_FAIL 0x0B94 |
#define | GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
#define | GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
#define | GL_STENCIL_CLEAR_VALUE 0x0B91 |
#define | GL_STENCIL_INDEX 0x1901 |
#define | GL_KEEP 0x1E00 |
#define | GL_REPLACE 0x1E01 |
#define | GL_INCR 0x1E02 |
#define | GL_DECR 0x1E03 |
#define | GL_NONE 0x0 |
#define | GL_LEFT 0x0406 |
#define | GL_RIGHT 0x0407 |
#define | GL_FRONT_LEFT 0x0400 |
#define | GL_FRONT_RIGHT 0x0401 |
#define | GL_BACK_LEFT 0x0402 |
#define | GL_BACK_RIGHT 0x0403 |
#define | GL_AUX0 0x0409 |
#define | GL_AUX1 0x040A |
#define | GL_AUX2 0x040B |
#define | GL_AUX3 0x040C |
#define | GL_COLOR_INDEX 0x1900 |
#define | GL_RED 0x1903 |
#define | GL_GREEN 0x1904 |
#define | GL_BLUE 0x1905 |
#define | GL_ALPHA 0x1906 |
#define | GL_LUMINANCE 0x1909 |
#define | GL_LUMINANCE_ALPHA 0x190A |
#define | GL_ALPHA_BITS 0x0D55 |
#define | GL_RED_BITS 0x0D52 |
#define | GL_GREEN_BITS 0x0D53 |
#define | GL_BLUE_BITS 0x0D54 |
#define | GL_INDEX_BITS 0x0D51 |
#define | GL_SUBPIXEL_BITS 0x0D50 |
#define | GL_AUX_BUFFERS 0x0C00 |
#define | GL_READ_BUFFER 0x0C02 |
#define | GL_DRAW_BUFFER 0x0C01 |
#define | GL_DOUBLEBUFFER 0x0C32 |
#define | GL_STEREO 0x0C33 |
#define | GL_BITMAP 0x1A00 |
#define | GL_COLOR 0x1800 |
#define | GL_DEPTH 0x1801 |
#define | GL_STENCIL 0x1802 |
#define | GL_DITHER 0x0BD0 |
#define | GL_RGB 0x1907 |
#define | GL_RGBA 0x1908 |
#define | GL_MAX_LIST_NESTING 0x0B31 |
#define | GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 |
#define | GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 |
#define | GL_MAX_NAME_STACK_DEPTH 0x0D37 |
#define | GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 |
#define | GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 |
#define | GL_MAX_EVAL_ORDER 0x0D30 |
#define | GL_MAX_LIGHTS 0x0D31 |
#define | GL_MAX_CLIP_PLANES 0x0D32 |
#define | GL_MAX_TEXTURE_SIZE 0x0D33 |
#define | GL_MAX_PIXEL_MAP_TABLE 0x0D34 |
#define | GL_MAX_VIEWPORT_DIMS 0x0D3A |
#define | GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B |
#define | GL_ATTRIB_STACK_DEPTH 0x0BB0 |
#define | GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 |
#define | GL_COLOR_CLEAR_VALUE 0x0C22 |
#define | GL_COLOR_WRITEMASK 0x0C23 |
#define | GL_CURRENT_INDEX 0x0B01 |
#define | GL_CURRENT_COLOR 0x0B00 |
#define | GL_CURRENT_NORMAL 0x0B02 |
#define | GL_CURRENT_RASTER_COLOR 0x0B04 |
#define | GL_CURRENT_RASTER_DISTANCE 0x0B09 |
#define | GL_CURRENT_RASTER_INDEX 0x0B05 |
#define | GL_CURRENT_RASTER_POSITION 0x0B07 |
#define | GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 |
#define | GL_CURRENT_RASTER_POSITION_VALID 0x0B08 |
#define | GL_CURRENT_TEXTURE_COORDS 0x0B03 |
#define | GL_INDEX_CLEAR_VALUE 0x0C20 |
#define | GL_INDEX_MODE 0x0C30 |
#define | GL_INDEX_WRITEMASK 0x0C21 |
#define | GL_MODELVIEW_MATRIX 0x0BA6 |
#define | GL_MODELVIEW_STACK_DEPTH 0x0BA3 |
#define | GL_NAME_STACK_DEPTH 0x0D70 |
#define | GL_PROJECTION_MATRIX 0x0BA7 |
#define | GL_PROJECTION_STACK_DEPTH 0x0BA4 |
#define | GL_RENDER_MODE 0x0C40 |
#define | GL_RGBA_MODE 0x0C31 |
#define | GL_TEXTURE_MATRIX 0x0BA8 |
#define | GL_TEXTURE_STACK_DEPTH 0x0BA5 |
#define | GL_VIEWPORT 0x0BA2 |
#define | GL_AUTO_NORMAL 0x0D80 |
#define | GL_MAP1_COLOR_4 0x0D90 |
#define | GL_MAP1_GRID_DOMAIN 0x0DD0 |
#define | GL_MAP1_GRID_SEGMENTS 0x0DD1 |
#define | GL_MAP1_INDEX 0x0D91 |
#define | GL_MAP1_NORMAL 0x0D92 |
#define | GL_MAP1_TEXTURE_COORD_1 0x0D93 |
#define | GL_MAP1_TEXTURE_COORD_2 0x0D94 |
#define | GL_MAP1_TEXTURE_COORD_3 0x0D95 |
#define | GL_MAP1_TEXTURE_COORD_4 0x0D96 |
#define | GL_MAP1_VERTEX_3 0x0D97 |
#define | GL_MAP1_VERTEX_4 0x0D98 |
#define | GL_MAP2_COLOR_4 0x0DB0 |
#define | GL_MAP2_GRID_DOMAIN 0x0DD2 |
#define | GL_MAP2_GRID_SEGMENTS 0x0DD3 |
#define | GL_MAP2_INDEX 0x0DB1 |
#define | GL_MAP2_NORMAL 0x0DB2 |
#define | GL_MAP2_TEXTURE_COORD_1 0x0DB3 |
#define | GL_MAP2_TEXTURE_COORD_2 0x0DB4 |
#define | GL_MAP2_TEXTURE_COORD_3 0x0DB5 |
#define | GL_MAP2_TEXTURE_COORD_4 0x0DB6 |
#define | GL_MAP2_VERTEX_3 0x0DB7 |
#define | GL_MAP2_VERTEX_4 0x0DB8 |
#define | GL_COEFF 0x0A00 |
#define | GL_DOMAIN 0x0A02 |
#define | GL_ORDER 0x0A01 |
#define | GL_FOG_HINT 0x0C54 |
#define | GL_LINE_SMOOTH_HINT 0x0C52 |
#define | GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 |
#define | GL_POINT_SMOOTH_HINT 0x0C51 |
#define | GL_POLYGON_SMOOTH_HINT 0x0C53 |
#define | GL_DONT_CARE 0x1100 |
#define | GL_FASTEST 0x1101 |
#define | GL_NICEST 0x1102 |
#define | GL_SCISSOR_TEST 0x0C11 |
#define | GL_SCISSOR_BOX 0x0C10 |
#define | GL_MAP_COLOR 0x0D10 |
#define | GL_MAP_STENCIL 0x0D11 |
#define | GL_INDEX_SHIFT 0x0D12 |
#define | GL_INDEX_OFFSET 0x0D13 |
#define | GL_RED_SCALE 0x0D14 |
#define | GL_RED_BIAS 0x0D15 |
#define | GL_GREEN_SCALE 0x0D18 |
#define | GL_GREEN_BIAS 0x0D19 |
#define | GL_BLUE_SCALE 0x0D1A |
#define | GL_BLUE_BIAS 0x0D1B |
#define | GL_ALPHA_SCALE 0x0D1C |
#define | GL_ALPHA_BIAS 0x0D1D |
#define | GL_DEPTH_SCALE 0x0D1E |
#define | GL_DEPTH_BIAS 0x0D1F |
#define | GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 |
#define | GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 |
#define | GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 |
#define | GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 |
#define | GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 |
#define | GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 |
#define | GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 |
#define | GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 |
#define | GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 |
#define | GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 |
#define | GL_PIXEL_MAP_S_TO_S 0x0C71 |
#define | GL_PIXEL_MAP_I_TO_I 0x0C70 |
#define | GL_PIXEL_MAP_I_TO_R 0x0C72 |
#define | GL_PIXEL_MAP_I_TO_G 0x0C73 |
#define | GL_PIXEL_MAP_I_TO_B 0x0C74 |
#define | GL_PIXEL_MAP_I_TO_A 0x0C75 |
#define | GL_PIXEL_MAP_R_TO_R 0x0C76 |
#define | GL_PIXEL_MAP_G_TO_G 0x0C77 |
#define | GL_PIXEL_MAP_B_TO_B 0x0C78 |
#define | GL_PIXEL_MAP_A_TO_A 0x0C79 |
#define | GL_PACK_ALIGNMENT 0x0D05 |
#define | GL_PACK_LSB_FIRST 0x0D01 |
#define | GL_PACK_ROW_LENGTH 0x0D02 |
#define | GL_PACK_SKIP_PIXELS 0x0D04 |
#define | GL_PACK_SKIP_ROWS 0x0D03 |
#define | GL_PACK_SWAP_BYTES 0x0D00 |
#define | GL_UNPACK_ALIGNMENT 0x0CF5 |
#define | GL_UNPACK_LSB_FIRST 0x0CF1 |
#define | GL_UNPACK_ROW_LENGTH 0x0CF2 |
#define | GL_UNPACK_SKIP_PIXELS 0x0CF4 |
#define | GL_UNPACK_SKIP_ROWS 0x0CF3 |
#define | GL_UNPACK_SWAP_BYTES 0x0CF0 |
#define | GL_ZOOM_X 0x0D16 |
#define | GL_ZOOM_Y 0x0D17 |
#define | GL_TEXTURE_ENV 0x2300 |
#define | GL_TEXTURE_ENV_MODE 0x2200 |
#define | GL_TEXTURE_1D 0x0DE0 |
#define | GL_TEXTURE_2D 0x0DE1 |
#define | GL_TEXTURE_WRAP_S 0x2802 |
#define | GL_TEXTURE_WRAP_T 0x2803 |
#define | GL_TEXTURE_MAG_FILTER 0x2800 |
#define | GL_TEXTURE_MIN_FILTER 0x2801 |
#define | GL_TEXTURE_ENV_COLOR 0x2201 |
#define | GL_TEXTURE_GEN_S 0x0C60 |
#define | GL_TEXTURE_GEN_T 0x0C61 |
#define | GL_TEXTURE_GEN_MODE 0x2500 |
#define | GL_TEXTURE_BORDER_COLOR 0x1004 |
#define | GL_TEXTURE_WIDTH 0x1000 |
#define | GL_TEXTURE_HEIGHT 0x1001 |
#define | GL_TEXTURE_BORDER 0x1005 |
#define | GL_TEXTURE_COMPONENTS 0x1003 |
#define | GL_TEXTURE_RED_SIZE 0x805C |
#define | GL_TEXTURE_GREEN_SIZE 0x805D |
#define | GL_TEXTURE_BLUE_SIZE 0x805E |
#define | GL_TEXTURE_ALPHA_SIZE 0x805F |
#define | GL_TEXTURE_LUMINANCE_SIZE 0x8060 |
#define | GL_TEXTURE_INTENSITY_SIZE 0x8061 |
#define | GL_NEAREST_MIPMAP_NEAREST 0x2702 |
#define | GL_NEAREST_MIPMAP_LINEAR 0x2703 |
#define | GL_LINEAR_MIPMAP_NEAREST 0x2704 |
#define | GL_LINEAR_MIPMAP_LINEAR 0x2705 |
#define | GL_OBJECT_LINEAR 0x2401 |
#define | GL_OBJECT_PLANE 0x2501 |
#define | GL_EYE_LINEAR 0x2400 |
#define | GL_EYE_PLANE 0x2502 |
#define | GL_SPHERE_MAP 0x2402 |
#define | GL_DECAL 0x2101 |
#define | GL_MODULATE 0x2100 |
#define | GL_NEAREST 0x2600 |
#define | GL_REPEAT 0x2900 |
#define | GL_CLAMP 0x2901 |
#define | GL_S 0x2000 |
#define | GL_T 0x2001 |
#define | GL_R 0x2002 |
#define | GL_Q 0x2003 |
#define | GL_TEXTURE_GEN_R 0x0C62 |
#define | GL_TEXTURE_GEN_Q 0x0C63 |
#define | GL_PROXY_TEXTURE_1D 0x8063 |
#define | GL_PROXY_TEXTURE_2D 0x8064 |
#define | GL_TEXTURE_PRIORITY 0x8066 |
#define | GL_TEXTURE_RESIDENT 0x8067 |
#define | GL_TEXTURE_BINDING_1D 0x8068 |
#define | GL_TEXTURE_BINDING_2D 0x8069 |
#define | GL_TEXTURE_INTERNAL_FORMAT 0x1003 |
#define | GL_PACK_SKIP_IMAGES 0x806B |
#define | GL_PACK_IMAGE_HEIGHT 0x806C |
#define | GL_UNPACK_SKIP_IMAGES 0x806D |
#define | GL_UNPACK_IMAGE_HEIGHT 0x806E |
#define | GL_TEXTURE_3D 0x806F |
#define | GL_PROXY_TEXTURE_3D 0x8070 |
#define | GL_TEXTURE_DEPTH 0x8071 |
#define | GL_TEXTURE_WRAP_R 0x8072 |
#define | GL_MAX_3D_TEXTURE_SIZE 0x8073 |
#define | GL_TEXTURE_BINDING_3D 0x806A |
#define | GL_ALPHA4 0x803B |
#define | GL_ALPHA8 0x803C |
#define | GL_ALPHA12 0x803D |
#define | GL_ALPHA16 0x803E |
#define | GL_LUMINANCE4 0x803F |
#define | GL_LUMINANCE8 0x8040 |
#define | GL_LUMINANCE12 0x8041 |
#define | GL_LUMINANCE16 0x8042 |
#define | GL_LUMINANCE4_ALPHA4 0x8043 |
#define | GL_LUMINANCE6_ALPHA2 0x8044 |
#define | GL_LUMINANCE8_ALPHA8 0x8045 |
#define | GL_LUMINANCE12_ALPHA4 0x8046 |
#define | GL_LUMINANCE12_ALPHA12 0x8047 |
#define | GL_LUMINANCE16_ALPHA16 0x8048 |
#define | GL_INTENSITY 0x8049 |
#define | GL_INTENSITY4 0x804A |
#define | GL_INTENSITY8 0x804B |
#define | GL_INTENSITY12 0x804C |
#define | GL_INTENSITY16 0x804D |
#define | GL_R3_G3_B2 0x2A10 |
#define | GL_RGB4 0x804F |
#define | GL_RGB5 0x8050 |
#define | GL_RGB8 0x8051 |
#define | GL_RGB10 0x8052 |
#define | GL_RGB12 0x8053 |
#define | GL_RGB16 0x8054 |
#define | GL_RGBA2 0x8055 |
#define | GL_RGBA4 0x8056 |
#define | GL_RGB5_A1 0x8057 |
#define | GL_RGBA8 0x8058 |
#define | GL_RGB10_A2 0x8059 |
#define | GL_RGBA12 0x805A |
#define | GL_RGBA16 0x805B |
#define | GL_VENDOR 0x1F00 |
#define | GL_RENDERER 0x1F01 |
#define | GL_VERSION 0x1F02 |
#define | GL_EXTENSIONS 0x1F03 |
#define | GL_NO_ERROR 0x0 |
#define | GL_INVALID_VALUE 0x0501 |
#define | GL_INVALID_ENUM 0x0500 |
#define | GL_INVALID_OPERATION 0x0502 |
#define | GL_STACK_OVERFLOW 0x0503 |
#define | GL_STACK_UNDERFLOW 0x0504 |
#define | GL_OUT_OF_MEMORY 0x0505 |
#define | GL_RESCALE_NORMAL 0x803A |
#define | GL_CLAMP_TO_EDGE 0x812F |
#define | GL_MAX_ELEMENTS_VERTICES 0x80E8 |
#define | GL_MAX_ELEMENTS_INDICES 0x80E9 |
#define | GL_BGR 0x80E0 |
#define | GL_BGRA 0x80E1 |
#define | GL_UNSIGNED_BYTE_3_3_2 0x8032 |
#define | GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 |
#define | GL_UNSIGNED_SHORT_5_6_5 0x8363 |
#define | GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 |
#define | GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
#define | GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 |
#define | GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
#define | GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 |
#define | GL_UNSIGNED_INT_8_8_8_8 0x8035 |
#define | GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 |
#define | GL_UNSIGNED_INT_10_10_10_2 0x8036 |
#define | GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
#define | GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 |
#define | GL_SINGLE_COLOR 0x81F9 |
#define | GL_SEPARATE_SPECULAR_COLOR 0x81FA |
#define | GL_TEXTURE_MIN_LOD 0x813A |
#define | GL_TEXTURE_MAX_LOD 0x813B |
#define | GL_TEXTURE_BASE_LEVEL 0x813C |
#define | GL_TEXTURE_MAX_LEVEL 0x813D |
#define | GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 |
#define | GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 |
#define | GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 |
#define | GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 |
#define | GL_ALIASED_POINT_SIZE_RANGE 0x846D |
#define | GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
#define | GL_COLOR_TABLE 0x80D0 |
#define | GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 |
#define | GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 |
#define | GL_PROXY_COLOR_TABLE 0x80D3 |
#define | GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 |
#define | GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 |
#define | GL_COLOR_TABLE_SCALE 0x80D6 |
#define | GL_COLOR_TABLE_BIAS 0x80D7 |
#define | GL_COLOR_TABLE_FORMAT 0x80D8 |
#define | GL_COLOR_TABLE_WIDTH 0x80D9 |
#define | GL_COLOR_TABLE_RED_SIZE 0x80DA |
#define | GL_COLOR_TABLE_GREEN_SIZE 0x80DB |
#define | GL_COLOR_TABLE_BLUE_SIZE 0x80DC |
#define | GL_COLOR_TABLE_ALPHA_SIZE 0x80DD |
#define | GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE |
#define | GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF |
#define | GL_CONVOLUTION_1D 0x8010 |
#define | GL_CONVOLUTION_2D 0x8011 |
#define | GL_SEPARABLE_2D 0x8012 |
#define | GL_CONVOLUTION_BORDER_MODE 0x8013 |
#define | GL_CONVOLUTION_FILTER_SCALE 0x8014 |
#define | GL_CONVOLUTION_FILTER_BIAS 0x8015 |
#define | GL_REDUCE 0x8016 |
#define | GL_CONVOLUTION_FORMAT 0x8017 |
#define | GL_CONVOLUTION_WIDTH 0x8018 |
#define | GL_CONVOLUTION_HEIGHT 0x8019 |
#define | GL_MAX_CONVOLUTION_WIDTH 0x801A |
#define | GL_MAX_CONVOLUTION_HEIGHT 0x801B |
#define | GL_POST_CONVOLUTION_RED_SCALE 0x801C |
#define | GL_POST_CONVOLUTION_GREEN_SCALE 0x801D |
#define | GL_POST_CONVOLUTION_BLUE_SCALE 0x801E |
#define | GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F |
#define | GL_POST_CONVOLUTION_RED_BIAS 0x8020 |
#define | GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 |
#define | GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 |
#define | GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 |
#define | GL_CONSTANT_BORDER 0x8151 |
#define | GL_REPLICATE_BORDER 0x8153 |
#define | GL_CONVOLUTION_BORDER_COLOR 0x8154 |
#define | GL_COLOR_MATRIX 0x80B1 |
#define | GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 |
#define | GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 |
#define | GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 |
#define | GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 |
#define | GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 |
#define | GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 |
#define | GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 |
#define | GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 |
#define | GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA |
#define | GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB |
#define | GL_HISTOGRAM 0x8024 |
#define | GL_PROXY_HISTOGRAM 0x8025 |
#define | GL_HISTOGRAM_WIDTH 0x8026 |
#define | GL_HISTOGRAM_FORMAT 0x8027 |
#define | GL_HISTOGRAM_RED_SIZE 0x8028 |
#define | GL_HISTOGRAM_GREEN_SIZE 0x8029 |
#define | GL_HISTOGRAM_BLUE_SIZE 0x802A |
#define | GL_HISTOGRAM_ALPHA_SIZE 0x802B |
#define | GL_HISTOGRAM_LUMINANCE_SIZE 0x802C |
#define | GL_HISTOGRAM_SINK 0x802D |
#define | GL_MINMAX 0x802E |
#define | GL_MINMAX_FORMAT 0x802F |
#define | GL_MINMAX_SINK 0x8030 |
#define | GL_TABLE_TOO_LARGE 0x8031 |
#define | GL_BLEND_EQUATION 0x8009 |
#define | GL_MIN 0x8007 |
#define | GL_MAX 0x8008 |
#define | GL_FUNC_ADD 0x8006 |
#define | GL_FUNC_SUBTRACT 0x800A |
#define | GL_FUNC_REVERSE_SUBTRACT 0x800B |
#define | GL_BLEND_COLOR 0x8005 |
#define | GL_CURRENT_BIT 0x00000001 |
#define | GL_POINT_BIT 0x00000002 |
#define | GL_LINE_BIT 0x00000004 |
#define | GL_POLYGON_BIT 0x00000008 |
#define | GL_POLYGON_STIPPLE_BIT 0x00000010 |
#define | GL_PIXEL_MODE_BIT 0x00000020 |
#define | GL_LIGHTING_BIT 0x00000040 |
#define | GL_FOG_BIT 0x00000080 |
#define | GL_DEPTH_BUFFER_BIT 0x00000100 |
#define | GL_ACCUM_BUFFER_BIT 0x00000200 |
#define | GL_STENCIL_BUFFER_BIT 0x00000400 |
#define | GL_VIEWPORT_BIT 0x00000800 |
#define | GL_TRANSFORM_BIT 0x00001000 |
#define | GL_ENABLE_BIT 0x00002000 |
#define | GL_COLOR_BUFFER_BIT 0x00004000 |
#define | GL_HINT_BIT 0x00008000 |
#define | GL_EVAL_BIT 0x00010000 |
#define | GL_LIST_BIT 0x00020000 |
#define | GL_TEXTURE_BIT 0x00040000 |
#define | GL_SCISSOR_BIT 0x00080000 |
#define | GL_ALL_ATTRIB_BITS 0x000FFFFF |
#define | GL_CLIENT_PIXEL_STORE_BIT 0x00000001 |
#define | GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 |
#define | GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF |
#define | GL_ARB_multitexture 1 |
#define | GL_TEXTURE0_ARB 0x84C0 |
#define | GL_TEXTURE1_ARB 0x84C1 |
#define | GL_TEXTURE2_ARB 0x84C2 |
#define | GL_TEXTURE3_ARB 0x84C3 |
#define | GL_TEXTURE4_ARB 0x84C4 |
#define | GL_TEXTURE5_ARB 0x84C5 |
#define | GL_TEXTURE6_ARB 0x84C6 |
#define | GL_TEXTURE7_ARB 0x84C7 |
#define | GL_TEXTURE8_ARB 0x84C8 |
#define | GL_TEXTURE9_ARB 0x84C9 |
#define | GL_TEXTURE10_ARB 0x84CA |
#define | GL_TEXTURE11_ARB 0x84CB |
#define | GL_TEXTURE12_ARB 0x84CC |
#define | GL_TEXTURE13_ARB 0x84CD |
#define | GL_TEXTURE14_ARB 0x84CE |
#define | GL_TEXTURE15_ARB 0x84CF |
#define | GL_TEXTURE16_ARB 0x84D0 |
#define | GL_TEXTURE17_ARB 0x84D1 |
#define | GL_TEXTURE18_ARB 0x84D2 |
#define | GL_TEXTURE19_ARB 0x84D3 |
#define | GL_TEXTURE20_ARB 0x84D4 |
#define | GL_TEXTURE21_ARB 0x84D5 |
#define | GL_TEXTURE22_ARB 0x84D6 |
#define | GL_TEXTURE23_ARB 0x84D7 |
#define | GL_TEXTURE24_ARB 0x84D8 |
#define | GL_TEXTURE25_ARB 0x84D9 |
#define | GL_TEXTURE26_ARB 0x84DA |
#define | GL_TEXTURE27_ARB 0x84DB |
#define | GL_TEXTURE28_ARB 0x84DC |
#define | GL_TEXTURE29_ARB 0x84DD |
#define | GL_TEXTURE30_ARB 0x84DE |
#define | GL_TEXTURE31_ARB 0x84DF |
#define | GL_ACTIVE_TEXTURE_ARB 0x84E0 |
#define | GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 |
#define | GL_MAX_TEXTURE_UNITS_ARB 0x84E2 |
#define | GL_EXT_blend_color 1 |
#define | GL_CONSTANT_COLOR_EXT 0x8001 |
#define | GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 |
#define | GL_CONSTANT_ALPHA_EXT 0x8003 |
#define | GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 |
#define | GL_BLEND_COLOR_EXT 0x8005 |
Typedefs |
typedef unsigned int | GLenum |
typedef unsigned char | GLboolean |
typedef unsigned int | GLbitfield |
typedef void | GLvoid |
typedef char | GLbyte |
typedef short | GLshort |
typedef int | GLint |
typedef unsigned char | GLubyte |
typedef unsigned short | GLushort |
typedef unsigned int | GLuint |
typedef int | GLsizei |
typedef float | GLfloat |
typedef float | GLclampf |
typedef float | GLdouble |
typedef float | GLclampd |
Functions |
void | glClearIndex (GLfloat c) |
void | glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
void | glClear (GLbitfield mask) |
void | glIndexMask (GLuint mask) |
void | glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
void | glAlphaFunc (GLenum func, GLclampf ref) |
void | glBlendFunc (GLenum sfactor, GLenum dfactor) |
void | glLogicOp (GLenum opcode) |
void | glCullFace (GLenum mode) |
void | glFrontFace (GLenum mode) |
void | glPointSize (GLfloat size) |
void | glLineWidth (GLfloat width) |
void | glLineStipple (GLint factor, GLushort pattern) |
void | glPolygonMode (GLenum face, GLenum mode) |
void | glPolygonOffset (GLfloat factor, GLfloat units) |
void | glPolygonStipple (const GLubyte *mask) |
void | glGetPolygonStipple (GLubyte *mask) |
void | glEdgeFlag (GLboolean flag) |
void | glEdgeFlagv (const GLboolean *flag) |
void | glScissor (GLint x, GLint y, GLsizei width, GLsizei height) |
void | glClipPlane (GLenum plane, const GLdouble *equation) |
void | glGetClipPlane (GLenum plane, GLdouble *equation) |
void | glDrawBuffer (GLenum mode) |
void | glReadBuffer (GLenum mode) |
void | glEnable (GLenum cap) |
void | glDisable (GLenum cap) |
GLboolean | glIsEnabled (GLenum cap) |
void | glEnableClientState (GLenum cap) |
void | glDisableClientState (GLenum cap) |
void | glGetBooleanv (GLenum pname, GLboolean *params) |
void | glGetDoublev (GLenum pname, GLdouble *params) |
void | glGetFloatv (GLenum pname, GLfloat *params) |
void | glGetIntegerv (GLenum pname, GLint *params) |
void | glPushAttrib (GLbitfield mask) |
void | glPopAttrib (void) |
void | glPushClientAttrib (GLbitfield mask) |
void | glPopClientAttrib (void) |
GLint | glRenderMode (GLenum mode) |
GLenum | glGetError (void) |
const GLubyte * | glGetString (GLenum name) |
void | glFinish (void) |
void | glFlush (void) |
| Flushes the internal geometry buffers. More...
|
void | glHint (GLenum target, GLenum mode) |
void | glClearDepth (GLclampd depth) |
void | glDepthFunc (GLenum func) |
void | glDepthMask (GLboolean flag) |
void | glDepthRange (GLclampd near_val, GLclampd far_val) |
void | glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
void | glAccum (GLenum op, GLfloat value) |
void | glMatrixMode (GLenum mode) |
void | glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val) |
void | glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val) |
void | glViewport (GLint x, GLint y, GLsizei width, GLsizei height) |
void | glPushMatrix (void) |
void | glPopMatrix (void) |
void | glLoadIdentity (void) |
void | glLoadMatrixd (const GLdouble *m) |
void | glLoadMatrixf (const GLfloat *m) |
void | glMultMatrixd (const GLdouble *m) |
void | glMultMatrixf (const GLfloat *m) |
void | glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
void | glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
void | glScaled (GLdouble x, GLdouble y, GLdouble z) |
void | glScalef (GLfloat x, GLfloat y, GLfloat z) |
void | glTranslated (GLdouble x, GLdouble y, GLdouble z) |
void | glTranslatef (GLfloat x, GLfloat y, GLfloat z) |
GLboolean | glIsList (GLuint list) |
void | glDeleteLists (GLuint list, GLsizei range) |
GLuint | glGenLists (GLsizei range) |
void | glNewList (GLuint list, GLenum mode) |
void | glEndList (void) |
void | glCallList (GLuint list) |
void | glCallLists (GLsizei n, GLenum type, const GLvoid *lists) |
void | glListBase (GLuint base) |
void | glBegin (GLenum mode) |
void | glEnd (void) |
void | glVertex2d (GLdouble x, GLdouble y) |
void | glVertex2f (GLfloat x, GLfloat y) |
void | glVertex2i (GLint x, GLint y) |
void | glVertex2s (GLshort x, GLshort y) |
void | glVertex3d (GLdouble x, GLdouble y, GLdouble z) |
void | glVertex3f (GLfloat x, GLfloat y, GLfloat z) |
void | glVertex3i (GLint x, GLint y, GLint z) |
void | glVertex3s (GLshort x, GLshort y, GLshort z) |
void | glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
void | glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
void | glVertex4i (GLint x, GLint y, GLint z, GLint w) |
void | glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w) |
void | glVertex2dv (const GLdouble *v) |
void | glVertex2fv (const GLfloat *v) |
void | glVertex2iv (const GLint *v) |
void | glVertex2sv (const GLshort *v) |
void | glVertex3dv (const GLdouble *v) |
void | glVertex3fv (const GLfloat *v) |
void | glVertex3iv (const GLint *v) |
void | glVertex3sv (const GLshort *v) |
void | glVertex4dv (const GLdouble *v) |
void | glVertex4fv (const GLfloat *v) |
void | glVertex4iv (const GLint *v) |
void | glVertex4sv (const GLshort *v) |
void | glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz) |
void | glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz) |
void | glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz) |
void | glNormal3i (GLint nx, GLint ny, GLint nz) |
void | glNormal3s (GLshort nx, GLshort ny, GLshort nz) |
void | glNormal3bv (const GLbyte *v) |
void | glNormal3dv (const GLdouble *v) |
void | glNormal3fv (const GLfloat *v) |
void | glNormal3iv (const GLint *v) |
void | glNormal3sv (const GLshort *v) |
void | glIndexd (GLdouble c) |
void | glIndexf (GLfloat c) |
void | glIndexi (GLint c) |
void | glIndexs (GLshort c) |
void | glIndexub (GLubyte c) |
void | glIndexdv (const GLdouble *c) |
void | glIndexfv (const GLfloat *c) |
void | glIndexiv (const GLint *c) |
void | glIndexsv (const GLshort *c) |
void | glIndexubv (const GLubyte *c) |
void | glColor3b (GLbyte red, GLbyte green, GLbyte blue) |
void | glColor3d (GLdouble red, GLdouble green, GLdouble blue) |
void | glColor3f (GLfloat red, GLfloat green, GLfloat blue) |
void | glColor3i (GLint red, GLint green, GLint blue) |
void | glColor3s (GLshort red, GLshort green, GLshort blue) |
void | glColor3ub (GLubyte red, GLubyte green, GLubyte blue) |
void | glColor3ui (GLuint red, GLuint green, GLuint blue) |
void | glColor3us (GLushort red, GLushort green, GLushort blue) |
void | glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) |
void | glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) |
void | glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
void | glColor4i (GLint red, GLint green, GLint blue, GLint alpha) |
void | glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha) |
void | glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) |
void | glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha) |
void | glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha) |
void | glColor3bv (const GLbyte *v) |
void | glColor3dv (const GLdouble *v) |
void | glColor3fv (const GLfloat *v) |
void | glColor3iv (const GLint *v) |
void | glColor3sv (const GLshort *v) |
void | glColor3ubv (const GLubyte *v) |
void | glColor3uiv (const GLuint *v) |
void | glColor3usv (const GLushort *v) |
void | glColor4bv (const GLbyte *v) |
void | glColor4dv (const GLdouble *v) |
void | glColor4fv (const GLfloat *v) |
void | glColor4iv (const GLint *v) |
void | glColor4sv (const GLshort *v) |
void | glColor4ubv (const GLubyte *v) |
void | glColor4uiv (const GLuint *v) |
void | glColor4usv (const GLushort *v) |
void | glTexCoord1d (GLdouble s) |
void | glTexCoord1f (GLfloat s) |
void | glTexCoord1i (GLint s) |
void | glTexCoord1s (GLshort s) |
void | glTexCoord2d (GLdouble s, GLdouble t) |
void | glTexCoord2f (GLfloat s, GLfloat t) |
void | glTexCoord2i (GLint s, GLint t) |
void | glTexCoord2s (GLshort s, GLshort t) |
void | glTexCoord3d (GLdouble s, GLdouble t, GLdouble r) |
void | glTexCoord3f (GLfloat s, GLfloat t, GLfloat r) |
void | glTexCoord3i (GLint s, GLint t, GLint r) |
void | glTexCoord3s (GLshort s, GLshort t, GLshort r) |
void | glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
void | glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
void | glTexCoord4i (GLint s, GLint t, GLint r, GLint q) |
void | glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q) |
void | glTexCoord1dv (const GLdouble *v) |
void | glTexCoord1fv (const GLfloat *v) |
void | glTexCoord1iv (const GLint *v) |
void | glTexCoord1sv (const GLshort *v) |
void | glTexCoord2dv (const GLdouble *v) |
void | glTexCoord2fv (const GLfloat *v) |
void | glTexCoord2iv (const GLint *v) |
void | glTexCoord2sv (const GLshort *v) |
void | glTexCoord3dv (const GLdouble *v) |
void | glTexCoord3fv (const GLfloat *v) |
void | glTexCoord3iv (const GLint *v) |
void | glTexCoord3sv (const GLshort *v) |
void | glTexCoord4dv (const GLdouble *v) |
void | glTexCoord4fv (const GLfloat *v) |
void | glTexCoord4iv (const GLint *v) |
void | glTexCoord4sv (const GLshort *v) |
void | glRasterPos2d (GLdouble x, GLdouble y) |
void | glRasterPos2f (GLfloat x, GLfloat y) |
void | glRasterPos2i (GLint x, GLint y) |
void | glRasterPos2s (GLshort x, GLshort y) |
void | glRasterPos3d (GLdouble x, GLdouble y, GLdouble z) |
void | glRasterPos3f (GLfloat x, GLfloat y, GLfloat z) |
void | glRasterPos3i (GLint x, GLint y, GLint z) |
void | glRasterPos3s (GLshort x, GLshort y, GLshort z) |
void | glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
void | glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
void | glRasterPos4i (GLint x, GLint y, GLint z, GLint w) |
void | glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w) |
void | glRasterPos2dv (const GLdouble *v) |
void | glRasterPos2fv (const GLfloat *v) |
void | glRasterPos2iv (const GLint *v) |
void | glRasterPos2sv (const GLshort *v) |
void | glRasterPos3dv (const GLdouble *v) |
void | glRasterPos3fv (const GLfloat *v) |
void | glRasterPos3iv (const GLint *v) |
void | glRasterPos3sv (const GLshort *v) |
void | glRasterPos4dv (const GLdouble *v) |
void | glRasterPos4fv (const GLfloat *v) |
void | glRasterPos4iv (const GLint *v) |
void | glRasterPos4sv (const GLshort *v) |
void | glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) |
void | glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) |
void | glRecti (GLint x1, GLint y1, GLint x2, GLint y2) |
void | glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2) |
void | glRectdv (const GLdouble *v1, const GLdouble *v2) |
void | glRectfv (const GLfloat *v1, const GLfloat *v2) |
void | glRectiv (const GLint *v1, const GLint *v2) |
void | glRectsv (const GLshort *v1, const GLshort *v2) |
void | glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) |
void | glNormalPointer (GLenum type, GLsizei stride, const GLvoid *ptr) |
void | glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) |
void | glIndexPointer (GLenum type, GLsizei stride, const GLvoid *ptr) |
void | glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) |
void | glEdgeFlagPointer (GLsizei stride, const GLvoid *ptr) |
void | glGetPointerv (GLenum pname, void **params) |
void | glArrayElement (GLint i) |
| This is not implemented yet. More...
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void | glDrawArrays (GLenum mode, GLint first, GLsizei count) |
| The important thing to remember with DrawArrays() is that array data is not copied (mostly). More...
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void | glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
| This is not implemented yet. More...
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void | glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer) |
| This is not implemented yet. More...
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void | glShadeModel (GLenum mode) |
void | glLightf (GLenum light, GLenum pname, GLfloat param) |
void | glLighti (GLenum light, GLenum pname, GLint param) |
void | glLightfv (GLenum light, GLenum pname, const GLfloat *params) |
void | glLightiv (GLenum light, GLenum pname, const GLint *params) |
void | glGetLightfv (GLenum light, GLenum pname, GLfloat *params) |
void | glGetLightiv (GLenum light, GLenum pname, GLint *params) |
void | glLightModelf (GLenum pname, GLfloat param) |
void | glLightModeli (GLenum pname, GLint param) |
void | glLightModelfv (GLenum pname, const GLfloat *params) |
void | glLightModeliv (GLenum pname, const GLint *params) |
void | glMaterialf (GLenum face, GLenum pname, GLfloat param) |
void | glMateriali (GLenum face, GLenum pname, GLint param) |
void | glMaterialfv (GLenum face, GLenum pname, const GLfloat *params) |
void | glMaterialiv (GLenum face, GLenum pname, const GLint *params) |
void | glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params) |
void | glGetMaterialiv (GLenum face, GLenum pname, GLint *params) |
void | glColorMaterial (GLenum face, GLenum mode) |
void | glPixelZoom (GLfloat xfactor, GLfloat yfactor) |
void | glPixelStoref (GLenum pname, GLfloat param) |
void | glPixelStorei (GLenum pname, GLint param) |
void | glPixelTransferf (GLenum pname, GLfloat param) |
void | glPixelTransferi (GLenum pname, GLint param) |
void | glPixelMapfv (GLenum map, GLint mapsize, const GLfloat *values) |
void | glPixelMapuiv (GLenum map, GLint mapsize, const GLuint *values) |
void | glPixelMapusv (GLenum map, GLint mapsize, const GLushort *values) |
void | glGetPixelMapfv (GLenum map, GLfloat *values) |
void | glGetPixelMapuiv (GLenum map, GLuint *values) |
void | glGetPixelMapusv (GLenum map, GLushort *values) |
void | glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) |
void | glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
void | glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
void | glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) |
void | glStencilFunc (GLenum func, GLint ref, GLuint mask) |
void | glStencilMask (GLuint mask) |
void | glStencilOp (GLenum fail, GLenum zfail, GLenum zpass) |
void | glClearStencil (GLint s) |
void | glTexGend (GLenum coord, GLenum pname, GLdouble param) |
void | glTexGenf (GLenum coord, GLenum pname, GLfloat param) |
void | glTexGeni (GLenum coord, GLenum pname, GLint param) |
void | glTexGendv (GLenum coord, GLenum pname, const GLdouble *params) |
void | glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params) |
void | glTexGeniv (GLenum coord, GLenum pname, const GLint *params) |
void | glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params) |
void | glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params) |
void | glGetTexGeniv (GLenum coord, GLenum pname, GLint *params) |
void | glTexEnvf (GLenum target, GLenum pname, GLfloat param) |
void | glTexEnvi (GLenum target, GLenum pname, GLint param) |
void | glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params) |
void | glTexEnviv (GLenum target, GLenum pname, const GLint *params) |
void | glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params) |
void | glGetTexEnviv (GLenum target, GLenum pname, GLint *params) |
void | glTexParameterf (GLenum target, GLenum pname, GLfloat param) |
void | glTexParameteri (GLenum target, GLenum pname, GLint param) |
void | glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params) |
void | glTexParameteriv (GLenum target, GLenum pname, const GLint *params) |
void | glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params) |
void | glGetTexParameteriv (GLenum target, GLenum pname, GLint *params) |
void | glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params) |
void | glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params) |
void | glTexImage1D (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
void | glTexImage2D (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
void | glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
void | glGenTextures (GLsizei n, GLuint *textures) |
void | glDeleteTextures (GLsizei n, const GLuint *textures) |
void | glBindTexture (GLenum target, GLuint texture) |
void | glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities) |
GLboolean | glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences) |
GLboolean | glIsTexture (GLuint texture) |
void | glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
void | glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
void | glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
void | glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
void | glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
void | glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
void | glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) |
void | glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) |
void | glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) |
void | glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) |
void | glGetMapdv (GLenum target, GLenum query, GLdouble *v) |
void | glGetMapfv (GLenum target, GLenum query, GLfloat *v) |
void | glGetMapiv (GLenum target, GLenum query, GLint *v) |
void | glEvalCoord1d (GLdouble u) |
void | glEvalCoord1f (GLfloat u) |
void | glEvalCoord1dv (const GLdouble *u) |
void | glEvalCoord1fv (const GLfloat *u) |
void | glEvalCoord2d (GLdouble u, GLdouble v) |
void | glEvalCoord2f (GLfloat u, GLfloat v) |
void | glEvalCoord2dv (const GLdouble *u) |
void | glEvalCoord2fv (const GLfloat *u) |
void | glMapGrid1d (GLint un, GLdouble u1, GLdouble u2) |
void | glMapGrid1f (GLint un, GLfloat u1, GLfloat u2) |
void | glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) |
void | glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) |
void | glEvalPoint1 (GLint i) |
void | glEvalPoint2 (GLint i, GLint j) |
void | glEvalMesh1 (GLenum mode, GLint i1, GLint i2) |
void | glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) |
void | glFogf (GLenum pname, GLfloat param) |
void | glFogi (GLenum pname, GLint param) |
void | glFogfv (GLenum pname, const GLfloat *params) |
void | glFogiv (GLenum pname, const GLint *params) |
void | glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer) |
void | glPassThrough (GLfloat token) |
void | glSelectBuffer (GLsizei size, GLuint *buffer) |
void | glInitNames (void) |
void | glLoadName (GLuint name) |
void | glPushName (GLuint name) |
void | glPopName (void) |
void | glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) |
void | glTexImage3D (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
void | glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
void | glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
void | glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) |
void | glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) |
void | glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params) |
void | glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params) |
void | glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) |
void | glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
void | glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table) |
void | glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params) |
void | glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params) |
void | glBlendEquation (GLenum mode) |
void | glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
void | glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) |
void | glResetHistogram (GLenum target) |
void | glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) |
void | glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params) |
void | glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params) |
void | glMinmax (GLenum target, GLenum internalformat, GLboolean sink) |
void | glResetMinmax (GLenum target) |
void | glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values) |
void | glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params) |
void | glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params) |
void | glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) |
void | glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) |
void | glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params) |
void | glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params) |
void | glConvolutionParameteri (GLenum target, GLenum pname, GLint params) |
void | glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params) |
void | glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
void | glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) |
void | glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image) |
void | glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params) |
void | glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params) |
void | glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) |
void | glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) |
void | glActiveTextureARB (GLenum texture) |
void | glClientActiveTextureARB (GLenum texture) |
void | glMultiTexCoord1dARB (GLenum target, GLdouble s) |
void | glMultiTexCoord1dvARB (GLenum target, const GLdouble *v) |
void | glMultiTexCoord1fARB (GLenum target, GLfloat s) |
void | glMultiTexCoord1fvARB (GLenum target, const GLfloat *v) |
void | glMultiTexCoord1iARB (GLenum target, GLint s) |
void | glMultiTexCoord1ivARB (GLenum target, const GLint *v) |
void | glMultiTexCoord1sARB (GLenum target, GLshort s) |
void | glMultiTexCoord1svARB (GLenum target, const GLshort *v) |
void | glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t) |
void | glMultiTexCoord2dvARB (GLenum target, const GLdouble *v) |
void | glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t) |
void | glMultiTexCoord2fvARB (GLenum target, const GLfloat *v) |
void | glMultiTexCoord2iARB (GLenum target, GLint s, GLint t) |
void | glMultiTexCoord2ivARB (GLenum target, const GLint *v) |
void | glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t) |
void | glMultiTexCoord2svARB (GLenum target, const GLshort *v) |
void | glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r) |
void | glMultiTexCoord3dvARB (GLenum target, const GLdouble *v) |
void | glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r) |
void | glMultiTexCoord3fvARB (GLenum target, const GLfloat *v) |
void | glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r) |
void | glMultiTexCoord3ivARB (GLenum target, const GLint *v) |
void | glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r) |
void | glMultiTexCoord3svARB (GLenum target, const GLshort *v) |
void | glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
void | glMultiTexCoord4dvARB (GLenum target, const GLdouble *v) |
void | glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
void | glMultiTexCoord4fvARB (GLenum target, const GLfloat *v) |
void | glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q) |
void | glMultiTexCoord4ivARB (GLenum target, const GLint *v) |
void | glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) |
void | glMultiTexCoord4svARB (GLenum target, const GLshort *v) |