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Defines | |
#define | SQUARE 0x000F |
These value are the index in internal structure array of the JoypadManager class, but are also the shift used to find corresponding bit in data read from playstation pad. | |
#define | CROSS 0x000E |
#define | CIRCLE 0x000D |
#define | TRIANGLE 0x000C |
#define | R1 0x000B |
#define | L1 0x000A |
#define | R2 0x0009 |
#define | L2 0x0008 |
#define | LEFT 0x0007 |
#define | DOWN 0x0006 |
#define | RIGHT 0x0005 |
#define | UP 0x0004 |
#define | START 0x0003 |
#define | R3 0x0002 |
#define | L3 0x0001 |
#define | SELECT 0x0000 |
#define | RX 0x0000 |
Index to refer to analog stick. | |
#define | RY 0x0001 |
#define | LX 0x0002 |
#define | LY 0x0003 |
Enumerations | |
enum | ButtonState { Unpressed = 0, Pressed, MPressed, Released } |
Used to determine both present and past status of the button. More... | |
Functions | |
char * | ButtonNameFromIndex (int ButtonIndex) |
Definition in file JoypadConst.h.
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Definition at line 9 of file JoypadConst.h. |