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NablaPS2Utils::TextureFileHeader Struct Reference

Structure placed at the header of texture file. More...

#include <TextureManager.h>

List of all members.

Public Attributes

int HeaderSize
char FileVersion
int Width
int Height
PSM_t PixelFormat
char Swizzled
int DataSize


Detailed Description

Remember to add the packed attribute, if not the structure cannot be read from file with a single fread call.

Definition at line 15 of file TextureManager.h.


The documentation for this struct was generated from the following file:
Generated on Wed Jan 7 19:12:21 2004 for PS2 Tutorial by doxygen 1.3.4