|
Name |
Description |
Subprojects |
| Compiled For Your Convenience | A bunch of useful scripts, binaries, etc of all the stuff you're likely to compile yourself, to help get things up and running quickly when installing a new Linux Kit.
If you have compiled something and would like to submit it to the project, e-mail sarahe@playstation2-linux.com with an attachment or link. The full list of project admins is available on the project page.
A list of links to useful ps2linux related websites is in the "Docs" tab.
CFYC now has a website.
Need to know what all this software does? Read the CFYC software guide list
| None |
| Myrkraverk's Adventure | This is Adventure, *the* text adventure :)
This is a port of an ancient FORTRAN IV sources to gnu g77. There are other versions of this game, that run without problems on almost any system, but this version has, so far, only been know as FORTRAN IV sources since 1979 (and possible binaries for a few years more).
I will agree that this is not what I intended to use the ps2linux system for when I bought it, but it *is* a video game :) | None |
| PS2 Bluetooth Access Point | Turn your unused Playstation2 into a Bluetooth Acces Point providing GN, NAP and LAN profile. It can also be connected to other AP, or you can use DUN profile with your Mobile Phone as an alternative Internet access. | None |
| PS2 Linux Yabasic | I wanted to clone the PS2Yabasic editor/interpreter from PAL demo discs and make it run under linux. I couldn't do it. If anyone wants to take this project over from me, e-mail eratosthenes@users.playstation2-linux.com | None |
| Xaal'Tiqincis V | Xaal'Tiqincis V is basically the fifth regeneration of the old
Xaal'Tiqincis program that the Digital Challenge Group started
writing in 1989. This time without the graphics from Jan-Willem van
Aalst, but with 3D graphics provided by the ps2mud client, a project
elsewhere on this site.
This project will contain example server code for the ps2mud as well
as documentation about the project, as well as form an umbrella for
all related projects. Note that to run the software, you will need the pike programming languages working on your platform. | None |
| xmame for PlayStation 2 | Building on Nicola Salmoria and The MAME Team's MAME emulator, and Lawrence Gold's work on xmame, xmame for Playstation 2 leverages the incredible amount of work already done to emulate classic and contemporary arcade machines in traditional computing environments. | None |