|
Name |
Description |
Subprojects |
| Simple OSS Sound for PS2 Linux | SOSS allows defining instruments, specifying waveform, ADSR envelope and stereophonic pan envelope, which can be played in one of multiple sound channels using a simple API, SOSS will compute the resulting waveform in real time, and output it to a OSS /dev/dsp device. Sample code is included which plays a short piece of music, but SOSS can also be used for sound effects. The mixer is written in assembly language, and utilizes EE Core multimedia instructions. | None |
| soundlib - A sound library | This library provides a set of functions that allow for mixing and output of sound on the Playstation 2 Linux platform. Among the features provided by this library are:
-Built-in support for WAV, MP3, and OGG sound formats.
-Streaming from memory (for higher performance) or disk (for reduced memory usage).
-User-defined "callback" sounds.
-Hooks for post-processing on individual sounds as well as device buffers.
-3D sound processing.
-Changeable volume and playback rate for sounds.
-8 sample programs demonstrating features of the library.
-It's free. The source code is yours to do whatever you'd like.
-And more.....
| None |
| SPS2 Demo | surprise! :) | None |
| Stella (Atari 2600 emulator) for PS2 | Stella is a cross platform Atari 2600 emulator. This project is a Playstation 2/Linux port of the project, using the GS for drawing rather than a slower middle layer such as X windows or SDL. A user interface is built into the program to support playing multiple games without quitting the program. | None |
| Texture Swizzling | ezSwizzle is a Windows MFC application that allows you to swizzle/unswizzle your textures. It reads a number of formats and has a batch feature to convert all your textures quickly. It generates TIM2 files, but with the source provided it is very easy to change it to generate any format you are using. The documentation also explains the theory behind texture swizzle and has a table with swizzleable sizes and respective speed increases. | None |
| The BlackRhino Linux Distribution | BlackRhino is a free Debian-based GNU/Linux software distribution for the Sony PlayStation 2.
It contains over 1,200 software packages to aid in using and creating programs for the Sony PlayStation 2 GNU/Linux kit. The software packages range in functionality from simple games, to text editors, compilers, web servers, windowing systems, database systems, graphics packages, mail servers and a variety of other tools and utilities.
It is released in the hopes that an up-to-date Linux distribution will aid hobbyist game and embedded systems programmers in gaining new skills and creating new software for the PS2 Linux system.
| None |
| UC Project Engineering Group | Project undertaken by 3 Software Engineering students from the University of Canberra as there final year project.
The game is going to be a driving sim based in the desert.
We are currently aprox 1/2 through the project and will release the source once we have it to a decent enough level.
Team members:
Ben Shaw
Daniel Punch
Morgan Doel
Ray Irvine | None |
| VU1 Microcode tutorials | If you want to enter a VU1 demo competition, like the amateur comp from 2003 (congrats to Kazan!) but have no idea how to get started, you need this microcode tutorial series!
Alternatively, if you just want to learn beginners VU coding without the hassle of integrating VU code with EE code, the VU harness might be just what you're looking for.
The on-line version has moved! It seems that my uklinux.net website has disappeared, so the VU tutorials are currently at my own site - http://paulsmith.is-a-geek.net/vututs/index.html. As a bonus, all of the separate chapters of the VU tuts are now available as PDF files - there is a link on each page. | None |
| VUC - VU Compiler | Compiler that translates a C like language to a VCL file that can be assembled to VU machine code. | None |
| VU Demo Coding Contest | VU Demos, harnesses and entries for past, present and future(!) VU Coding Contests.
| None |
| Xaal'Tiqincis V | Xaal'Tiqincis V is basically the fifth regeneration of the old
Xaal'Tiqincis program that the Digital Challenge Group started
writing in 1989. This time without the graphics from Jan-Willem van
Aalst, but with 3D graphics provided by the ps2mud client, a project
elsewhere on this site.
This project will contain example server code for the ps2mud as well
as documentation about the project, as well as form an umbrella for
all related projects. Note that to run the software, you will need the pike programming languages working on your platform. | None |
| xmame for PlayStation 2 | Building on Nicola Salmoria and The MAME Team's MAME emulator, and Lawrence Gold's work on xmame, xmame for Playstation 2 leverages the incredible amount of work already done to emulate classic and contemporary arcade machines in traditional computing environments. | None |
| xRhino Linux Kernel | The xRhino Linux kernel is a public kernel project to upgrade the standard 2.2.1 Playstation 2 Linux kernel to the latest 2.2.x series kernel and eventually the latest 2.4.x series kernel.
| None |