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PlayStation 2 Hardware
Peripherals Code for various peripherals (controllers, USB, iLink, etc)
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Description |
Subprojects | | Memory Cards | Code showing how to use the Memory Card slots | 1 projects | | joypadlib - A joypad library | The standard joystick interface exposed through Linux, which is used by the samples included with PS2 Linux, is inadequate for accessing all the features of the newer Playstation joypads. Among the things you can't do with the standard Linux joystick interface are:
-Read the analog sticks
-Read the pressures on the "digital" buttons
-Set the joypad vibration
To address these shortcomings you could open up the devices directly in your own program and access and use ioctl commands. The problems with this approach are many:
-ioctl calls are ugly
-The format of joypad data isn't very well documented
-Accessing the raw data returned from the devices is
cumbersome and error prone
The joypadlib library hides most of the ugliness and complexity of accessing the joypads, which will hopefully give anybody using this library more time to create games. | None |
| PS2 Bluetooth Access Point | Turn your unused Playstation2 into a Bluetooth Acces Point providing GN, NAP and LAN profile. It can also be connected to other AP, or you can use DUN profile with your Mobile Phone as an alternative Internet access. | None |
| xmame for PlayStation 2 | Building on Nicola Salmoria and The MAME Team's MAME emulator, and Lawrence Gold's work on xmame, xmame for Playstation 2 leverages the incredible amount of work already done to emulate classic and contemporary arcade machines in traditional computing environments. | None |
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