Project Tree BrowserDirectory Tree | Traditional project browser | List ALL projects
Directory: Drivers and SDKs
Description: Libraries, drivers, and associated APIs for using them
| ||[Package]||[Release]||[Release Notes]||[Download]||[Release Date]||[Days old]|
|Elite Black Edition||Based on the tutorials provided by Dr H S Fortuna a remake of the 1980's classic 'Elite' for the SONY PlayStation 2 Linux Development Kit. In the initial release only the original game will be available, ie trading/combat, however future addtions include the ability to play 'online', more ships, features (ability to fly around the planet surface for example, co-operation between players, fleet management and control, planetary system control.
Work in progress, currently will render all objects, and basic trading is being worked in at the moment.
The new home for this project is located here.
| ||Development ScreenShots||dev||sshot_06.tga (901 KB)|
sshot_14.tga (901 KB)
|6 Sep, 2007||807|
|Homebrew Haven||Homebrew Haven provides PS2/Linux kit owners with the documentation, tools and libraries they need to write PS2 native software that is loaded by the RTE bootloader. Such programs are assured full access to the PS2's hardware without the performance and operating system penalties imposed by the Linux operating system. Eventually Homebrew Haven hopes to provide demo, game, and application developers all the tools needed to run both standard and kit-bootable PS2 software.|
| ||demo-source||ledflash||ledflash-0.9.tar.gz (3 KB)||25 Jun, 2002||2706|
| ||reload1||1.1||reload1-1.0-1.1.diff.gz (2 KB)|
reload1-1.1.tar.gz (19 KB)
|15 Nov, 2004||1833|
|Playstation 2 Linux System Documentation||The P2LSD Project provides documentation for setting up, using and programming for the Playstation 2 Linux system. Items included in the project are FAQs, HOW-TOs and Handbooks about very specific PS2 Linux topics such as "How to use the IPU" and "The Memory Card FAQ".|
| ||Programming||1.02||01_moving_sprite.tgz (14 KB)|
02_show_time.tgz (17 KB)
03_vram_viewer.tgz (16 KB)
32bit_colour_channel_shifting.pdf (169 KB)
fastrsqrt.pdf (68 KB)
guide_ps2_programming_01.html (13 KB)
ps2_normalmapping.pdf (2,062 KB)
ps2vufaq.html (26 KB)
sparkys_swizzle_code.html (15 KB)
tips_tricks.html (4 KB)
|30 Jul, 2002||2671|
| ||Runtime Environment||1.0||ps2nohdd.html (5 KB)|
ps2rte-howto.xml (8 KB)
|15 Jul, 2002||2686|
| ||System||1.0||p2lkit-handbook.html (43 KB)|
p2lkit-handbook.tar.gz (1,096 KB)
|14 Aug, 2002||2656|
|PlayStation IDE for Windows||PSXIDE codenamed 'KONDEV' has arrived, well at least a snapshot of my development and associated documentation that I have done.
KONDEV is (will be) the ultimate in console development so you can develop for consoles like the PlayStation, PlayStation2 (Native or Linux based), Nintendo64, GameCube, XBox, PC (Windows and Linux) you get EVERYTHING you need including editors, debugger, emulator, compilers, docs, libaries, tools. Oh yeah AND THE SOURCE CODE.
Contained in the zip file is the following :
Windows Binary of the IDE
Windows Dynamic/Static Libraries for the Emulator (YES!)
Windows Dynamic/Static Libraries for the Debugger
Various tools, work in progress
The source code to the LOT of it|
The new home for KonDev here.
| ||DevSnapshot||Work_and_doc_ZIPPED||AboutBox.bmp (1,098 KB)|
KonDev2.reg (25 KB)
PSXIde.zip (7,155 KB)
|22 Aug, 2003||2283|
|PS2 Neural Network Simulator||PS2Neural is low-level framework to support running neural networks, optimized for the PS2's hardware (Hebbian-like and error-corrector/backprop). Some ps2neural developers are also interested in developing visualization plugins using the GS.|
| ||ps2neural-docs||20020515-01||libps2dev-0.9.tar.gz (808 KB)|
vu_parallel_test.tar.gz (67 KB)
|15 May, 2002||2747|
|Pulsar||A 3d space ship shoot-em-up. Will run under native mode (not linux) using the psal library. The psal library is being developed along side Pulsar.|
| ||pulsar-techdemo||0.1||2 Nov, 2002||2577|
|SPS2 - Direct PS2 Access Environment||The sps2 project is home to utilities that seek to maximize direct access to the PS2 hardware -- the DMAC, the VUs and the EE/GS registers -- within the linux kernel.
The approach taken by sps2 is one that requires no kernel modification (other than loading a kernel module) and does not permanently reserve any portion of the memory for DMA access at boot time.
This project is home to the module, the support libraries, and sample applications that use it.
A possible long-term goal for the project is to create an environment such that the same code can be compiled and run either within the linux kernel or directly on the RTE, hopefully maximizing the similarity between linux-based development and low-level development.|
| ||sps2dev||0.4.0||sps2dev-0.4.0.tgz (1,381 KB)||14 Feb, 2004||2107|
| ||sps2mod||0.4.0||sps2mod-0.4.0.tgz (18 KB)||14 Feb, 2004||2107|
| ||sps2tools||0.0.0||geommath.tgz (7 KB)||24 Sep, 2003||2250|
|xRhino Linux Kernel||The xRhino Linux kernel is a public kernel project to upgrade the standard 2.2.1 Playstation 2 Linux kernel to the latest 2.2.x series kernel and eventually the latest 2.4.x series kernel.
| ||docsource||1.0||ps2rte-howto.xml (8 KB)||13 Jun, 2002||2718|
| ||ext3-2.2.x||2.2.1-xr4||ext3-2.2.1-xr4.patch.bz2 (95 KB)||27 May, 2002||2735|
| ||linux-2.2.x||2.2.26-xr1||kernel-source-2.2.26-xr1.tar.gz (18,137 KB)||9 Jul, 2004||1961|