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Project Description: A final goal for this project is to have the entire source code and documentation for a PS2Linux game that I will write. By hosting my project here, instead of on my own personal webspace, the project will be made easily available for people in the PS2Linux community to access. This project will form a substantial part of my final year's project at University (which I will be undertaking from Septemeber next year, until completion, at Liverpool John Moores University). In order to get to this goal I am going to create various smaller sub-projects, mainly as a learning exercise for me, but also they will be kept here as information for other PS2Linux users to access. Some of the initial sub-projects will include: - Simple polygon example - Texturing example - Matrix manipulation examples (rotation, scaling, etc) - A 2D API to encapsulate the above - 3D model importing and displaying code - Perspective projection example, using Vu0 in macromode for matrix manipulation - Example of using Vu1 in micromode - Vu1 Micromode program to display a 3D model on screen - Control pad example - moving sprite around screen - Control pad example - moving 3D model around screen - Sound example, playing multiple sounds As well as doing the above sub-projects, I'll port a couple of simple 2D games I have already written for PS2 to PS2Linux (Pang and Space Invaders) and possibly a couple of other games I have written for other platforms in the past.


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Email me when this package is updated VisualStudioCrossCompiler Cross-Compiler Examine archive contents ps2.tar.gz (98.9 MB)

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