Notes:
VU Coding Contest Harness, PS2 Linux version
Release: 1.1 July 18, 2003
==================================================================
This package contains the PS2 Linux version of the VU Coding Contest
Harness and entries for the 2003 SCEA Developers Conference. This
contest was open to licensed developers only. The grand prize winner for
2003 was Mike Day's amazing VUniverse entry.
The object of the competition is to create the most graphically impressive
and unique demo program using only the 16K of instruction memory and 16K
of data memory of the EE Vector Unit 1.
------Contents
readme.txt this file
TechnicalSpecs.doc technical specifications for contest entries
linux_for_ps2 harness directory
harness ps2linux executable for the demo harness
dmachainhook.elf dma chain file required by the harness
demodata data directory for the demos
demosrc source code directory for the demos
harness_src source code directory for the harness
------Running the demos
To run the demos, go to the demo directory and run the harness program,
using the appropriate option for the display. For example, for NTSC
execute the following in the command line prompt (you must not be running
X windows):
# cd linux_for_ps2
# ./harness -n
for a list of options, give the command
# ./harness -h
options are:
-h help
-n tv- ntsc interlace
-p tv- pal interlace
-w pc- 640x480 widescreen
-s pc- 640x480 full screen stretched
---------Making the harness and demos
This package contains some source code and makefiles for GCC. Go to the
particular source code directory and type "make".
---------Adding demos
To add a demo for the demo harness :
- Write VCL code and run the VCL preprocessor on it, or write the VU code
by hand, or use a compiler, etc.
-- Assemble the VU source code into an object file with the ee-dvp-as
assembler.
-- Convert the object file to a .bin binary code file using the objcopy
utility. This file will be loaded into VU1 instruction memory at address
0.
-- Make any binary .dat data file needed by your demo using a VU assembler
or another program. This file will be loaded into VU1 data memory at
address 0.
-- Write a plain text .hlp help file containing the controller usage and
any other user information that will be displayed when the user presses
the help button.
-- Modify the demotest.ini file in the demos directory to include your
demo's name and files. Be careful of the commas and format of this file.
The last record must be terminated by a '#" symbol.
-- Put your demo files in the demo directory.
-- Run the demo harness.
See the makefiles in the demosrc directory for details.
Note that the VU code and data are loaded by a direct copy operation so no
dma or vif information should be embedded in the data.
Please refer to the technical specifications document for
more details on the entry file formats.
Changes:
05/01/03 KAB, SCEA 1.0 PS2 linux version
07/18/03 KAB, SCEA 1.1 added VUniverse source & docs
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