Modules | |
GS memory 'areas' | |
API for working with GS memory "areas" that are used to allocate GS ram. | |
GS memory 'slots' | |
API for managing the "slots" that partition GS memory in ps2gl. | |
Functions | |
void | pglPrintGsMemAllocation () |
prints the current gs memory allocation to stdout. More... | |
int | pglHasGsMemBeenInitted () |
returns whether gs memory has been initialized (by adding one or more slots). More... |
ps2gl manages gs memory through the use of memory slots and memory areas. The basic idea is that the app partitions gs memory into slots (probably once at the beginning of a level) which are then used to allocate frame buffers, depth buffers, textures, etc.
See the memory slot and memory area "modules" for more details.
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returns whether gs memory has been initialized (by adding one or more slots).
Definition at line 52 of file gsmemory.cpp. Referenced by glutInit(), and pglU64_t().
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prints the current gs memory allocation to stdout.
Definition at line 41 of file gsmemory.cpp. Referenced by pglU64_t().
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