Changelog

0.3
  • can now define custom prim types and attributes, tying them to custom renderers, and override default renderers.
  • Lots of bug fixes!
New in version 0.2.1 
  • pglNormalPointer and corresponding tip in the "performance" page
  • 8-bit texture support
New in version 0.2 
  • documentation (!)
  • CodeWarrior-linkable version and example project
  • many ps2gl implementation changes to make it easier to understand and modify
  • Fixed bug where state changes sometimes affected geometry drawn previously
  • Draw and display buffers can be setup/changed freely by the application and used as textures.
  • Gs memory initialization is much more flexible
  • glutInit() will take an optional iop module path argument
New in version 0.1.1 
  • depth and alpha tests
  • [very] limited alpha blending; see Status
  • per-vertex diffuse material changes using glColorMaterial
  • backface/frontface culling
  • metrics module to monitor uploads of textures, cluts, microcode, etc. -- see metrics.h