#include "ps2s/drawenv.h"
#include "GL/ps2gl.h"
#include "ps2gl/debug.h"
#include "ps2gl/dlist.h"
#include "ps2gl/immgmanager.h"
#include "ps2gl/dlgmanager.h"
#include "ps2gl/drawcontext.h"
#include "ps2gl/clear.h"
#include "ps2gl/matrix.h"
Go to the source code of this file.
Compounds | |
class | CSetAlphaFuncCmd |
class | CSetAlphaTestEnabledCmd |
class | CSetBlendEnabledCmd |
class | CSetBlendMode |
class | CSetCullFaceDir |
class | CSetDepthWriteEnabledCmd |
class | CSetDoClippingCmd |
class | CSetDoCullFaceCmd |
class | CSetDoSmoothShadingCmd |
class | CSetDrawBuffers |
class | CSetFrameBufferDrawMaskCmd |
class | CSetInterlacingOffsetCmd |
class | CSetRescaleNormalsCmd |
Defines | |
#define | mCombineBlendFactors(_src, _dest) ((unsigned int)(_src) << 16) | (unsigned int)(_dest) |
Functions | |
void | glDepthFunc (GLenum func) |
void | glDrawBuffer (GLenum mode) |
void | glClipPlane (GLenum plane, const GLdouble *equation) |
void | glBlendFunc (GLenum sfactor, GLenum dfactor) |
void | glAlphaFunc (GLenum func, GLclampf ref) |
void | glDepthMask (GLboolean enabled) |
void | glShadeModel (GLenum mode) |
void | glCullFace (GLenum mode) |
void | glColorMask (GLboolean r_enabled, GLboolean g_enabled, GLboolean b_enabled, GLboolean a_enabled) |
void | glScissor (int x, int y, int width, int height) |
void | glClearAccum (float red, float green, float blue, float alpha) |
void | glClearStencil (int s) |
void | glPolygonMode (GLenum, GLenum mode) |
void | pglSetDrawBuffers (int interlaced, pgl_area_handle_t frame0_mem, pgl_area_handle_t frame1_mem, pgl_area_handle_t depth_mem) |
Set the area(s) in gs mem to draw. More... | |
void | pglSetInterlacingOffset (float yPixels) |
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Definition at line 280 of file drawcontext.cpp. Referenced by CImmDrawContext::SetBlendMode().
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Definition at line 647 of file drawcontext.cpp. |
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Definition at line 666 of file drawcontext.cpp. |
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Definition at line 700 of file drawcontext.cpp. |
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Definition at line 660 of file drawcontext.cpp. |