Changelog
0.3
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can now define custom prim types and attributes, tying them to custom renderers,
and override default renderers.
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Lots of bug fixes!
New in version 0.2.1
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pglNormalPointer and corresponding tip in the "performance" page
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8-bit texture support
New in version 0.2
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documentation (!)
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CodeWarrior-linkable version and example project
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many ps2gl implementation changes to make it easier to understand and modify
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Fixed bug where state changes sometimes affected geometry drawn previously
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Draw and display buffers can be setup/changed freely by the application
and used as textures.
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Gs memory initialization is much more flexible
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glutInit() will take an optional iop module path argument
New in version 0.1.1
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depth and alpha tests
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[very] limited alpha blending; see Status
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per-vertex diffuse material changes using glColorMaterial
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backface/frontface culling
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metrics module to monitor uploads of textures, cluts, microcode, etc. --
see metrics.h
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