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CIndexedRenderer Class Reference

#include <indexed_renderer.h>

Inheritance diagram for CIndexedRenderer::

CBaseRenderer CRenderer List of all members.

Public Methods

 CIndexedRenderer (void *packet, CRendererProps caps, CRendererProps reqs, int inQuadsPerVert, int outQuadsPerVert, const char *name)
virtual void InitContext (GLenum primType, tU32 rcChanges, bool userRcChanged)
 called by the geometry manager when the default renderer context has changed, when the user context has changed, or after the renderer has been loaded (and a different renderer was in use). The renderer must record all necessary context at this point (usually by adding it to the vif1 chain) as the rendering context may have changed when it is called to actually render with Draw*Arrays().
Parameters:
primType  the primitive type to render (can be a custom type)
rcChanges  changed in the rendering context as returned by CGLContext::GetRendererContextChanged().
userRcChanged  whether the user (custom) rendering context has changed.
More...


virtual void DrawIndexedArrays (CGeometryBlock &block)
 Draw arrays of vertices that are accessed by index (i.e., glDrawElements). More...

virtual int GetPacketQwordSize (const CGeometryBlock &geometry)
 Estimate the amount of memory, in qwords, the packet to render "geometry" will take. (For display list cacheing.). More...

virtual CRendererProps GetRenderContextDeps ()
 What parts of the render context are encoded into packets produced by this renderer? When the packets are cached in display lists, this cached state must remain valid to continue using the cached packet. This method returns a CRendererProps bitmask with '1' set for each property that is cached in the packet. Note that this does not include the render context kept by InitContext(); this will never be cached by ps2gl. The default renderers, for example, do not transfer normals even when specified if lighting is not enabled. The packets they generate therefore depend on whether or not lighting is enabled, so they set the "Lighting" bit. More...

virtual bool GetCachePackets (const CGeometryBlock &geometry)
 Can the packets generated by this renderer for the given geometry be cached when called from a display list, or should they be rebuilt each time? (The default renderers, for example, don't cache packets that depend on the current normal when lighting is enabled.). More...


Protected Attributes

cpu_vec_4 ConstantVertColor

Constructor & Destructor Documentation

CIndexedRenderer::CIndexedRenderer void *    packet,
CRendererProps    caps,
CRendererProps    reqs,
int    inQuadsPerVert,
int    outQuadsPerVert,
const char *    name
 

Definition at line 20 of file indexed_renderer.cpp.


Member Function Documentation

void CIndexedRenderer::DrawIndexedArrays CGeometryBlock   block [virtual]
 

Draw arrays of vertices that are accessed by index (i.e., glDrawElements).

Reimplemented from CRenderer.

Definition at line 100 of file indexed_renderer.cpp.

bool CIndexedRenderer::GetCachePackets const CGeometryBlock   geometry [virtual]
 

Can the packets generated by this renderer for the given geometry be cached when called from a display list, or should they be rebuilt each time? (The default renderers, for example, don't cache packets that depend on the current normal when lighting is enabled.).

Reimplemented from CRenderer.

Definition at line 93 of file indexed_renderer.cpp.

int CIndexedRenderer::GetPacketQwordSize const CGeometryBlock   geometry [virtual]
 

Estimate the amount of memory, in qwords, the packet to render "geometry" will take. (For display list cacheing.).

Reimplemented from CRenderer.

Definition at line 74 of file indexed_renderer.cpp.

CRendererProps CIndexedRenderer::GetRenderContextDeps   [virtual]
 

What parts of the render context are encoded into packets produced by this renderer? When the packets are cached in display lists, this cached state must remain valid to continue using the cached packet. This method returns a CRendererProps bitmask with '1' set for each property that is cached in the packet. Note that this does not include the render context kept by InitContext(); this will never be cached by ps2gl. The default renderers, for example, do not transfer normals even when specified if lighting is not enabled. The packets they generate therefore depend on whether or not lighting is enabled, so they set the "Lighting" bit.

Reimplemented from CRenderer.

Definition at line 81 of file indexed_renderer.cpp.

void CIndexedRenderer::InitContext GLenum    primType,
tU32    rcChanges,
bool    userRcChanged
[virtual]
 

called by the geometry manager when the default renderer context has changed, when the user context has changed, or after the renderer has been loaded (and a different renderer was in use). The renderer must record all necessary context at this point (usually by adding it to the vif1 chain) as the rendering context may have changed when it is called to actually render with Draw*Arrays().

Parameters:
primType  the primitive type to render (can be a custom type)
rcChanges  changed in the rendering context as returned by CGLContext::GetRendererContextChanged().
userRcChanged  whether the user (custom) rendering context has changed.

Reimplemented from CRenderer.

Definition at line 32 of file indexed_renderer.cpp.


Member Data Documentation

cpu_vec_4 CIndexedRenderer::ConstantVertColor [protected]
 

Definition at line 14 of file indexed_renderer.h.


The documentation for this class was generated from the following files:
ps2gl version cvs