ConvertToFixedPoint(int[]) | PS2Math::Vector4 | |
Normalize() | PS2Math::Vector4 | |
Omogenize() | PS2Math::Vector4 | |
OmogenizeWtoZ() | PS2Math::Vector4 | |
operator[](int Index) | PS2Math::Vector4 | |
operator[](int Index) const | PS2Math::Vector4 | |
Vector4() | PS2Math::Vector4 | |
Vector4(float x, float y, float z, float w=1) | PS2Math::Vector4 | |
w | PS2Math::Vector4 | |
x | PS2Math::Vector4 | |
y | PS2Math::Vector4 | |
z | PS2Math::Vector4 |