AddRotation(float Angle, MainAxis Axis) | PS2Math::Matrix44 | |
AddRotationX(float Angle) | PS2Math::Matrix44 | |
AddRotationY(float Angle) | PS2Math::Matrix44 | |
AddRotationZ(float Angle) | PS2Math::Matrix44 | |
elem | PS2Math::Matrix44 | |
MapToViewPort(float xMin, float xMax, float yMin, float yMax, float zMin, float zMax) | PS2Math::Matrix44 | |
Matrix44(bool Identity=false) | PS2Math::Matrix44 | |
Matrix44(float Angle, MainAxis Axis) | PS2Math::Matrix44 | |
operator[](int Index) | PS2Math::Matrix44 | |
operator[](int Index) const | PS2Math::Matrix44 | |
PerspectiveLH(float Width, float Height, float zNear, float zFar) | PS2Math::Matrix44 | |
PerspectiveRH(float Width, float Height, float zNear, float zFar) | PS2Math::Matrix44 | |
Reset() | PS2Math::Matrix44 | |
SetRotationX(float Angle) | PS2Math::Matrix44 | |
SetRotationY(float Angle) | PS2Math::Matrix44 | |
SetRotationZ(float Angle) | PS2Math::Matrix44 | |
ViewLH(const Vector4 &Eye, const Vector4 &At, const Vector4 &Up) | PS2Math::Matrix44 | |
ViewRH(const Vector4 &Eye, const Vector4 &At, const Vector4 &Up) | PS2Math::Matrix44 | |