NablaPS2Utils::TextureFileHeader Struct Reference
Structure placed at the header of texture file.
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#include <TextureManager.h>
List of all members.
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Public Attributes |
int | HeaderSize |
char | FileVersion |
int | Width |
int | Height |
PSM_t | PixelFormat |
char | Swizzled |
int | DataSize |
Detailed Description
Remember to add the packed attribute, if not the structure cannot be read from file with a single fread call.
Definition at line 15 of file TextureManager.h.
The documentation for this struct was generated from the following file:
Generated on Wed Jan 7 19:12:21 2004 for PS2 Tutorial by
1.3.4