Linux (for PlayStation®2) Version 1.0 FAQ
FAQ revision #12 on June 3rd 2003 ; change
log
This copy of the FAQ may fall out of date, please check http://playstation2-linux.com/faq.php for updates
- What is Linux (for PlayStation 2) ?
- Availability ; When, Where and Pricing ?
- Who is it aimed at ?
- What is in the kit ?
- What does the kit look like ?
- What else is required to run Linux (for PlayStation 2)?
- How does this distribution work and what is it based on?
- Are there any other distributions I can use?
- What is NOT in the kit ?
- What is on the DVD discs ?
- Does the kit come with a manual ?
- Is the HDD compatible with PlayStation 2 Games ?
- Can I use the HDD as an IDE drive in my PC?
- Can I play PlayStation 2 Games under Linux (for PlayStation 2) ?
- Can I play networked games online using the Network Adaptor?
- What does the EULA actually mean ?
- Can I program PlayStation 2 Games under Linux (for PlayStation 2) ?
- What are the differences
between the Linux (for PlayStation 2) development environment and that used
by professional game developers?
- Will experience with Linux (for
PlayStation 2) help me get a job in game development?
- Can I sell games or software
that I develop using Linux (for PlayStation 2) ?
- Is the PlayStation 2
specific hardware available under Linux (for PlayStation 2)?
- Where can I get hold
of the hardware system manuals ?
- Can I use a TV as my display
?
- Which Display Resolutions are supported ?
- Can I use the monitor cable with commercial PlayStation 2 games and a monitor ?
- Can I connect to the Internet ?
- Can I use the DUALSHOCK®2
and Memory Card (8MB) (for PlayStation 2) under Linux (for PlayStation 2)
?
- Can I upgrade
the RAM on my PlayStation 2 ?
- Can I read my
own CD-R discs using Linux (for PlayStation 2) ?
- Can I use the DVD
Video Player while operating Linux (for PlayStation 2)?
- Can I play my MP3s
using Linux (for PlayStation 2) ?
- Does the SPDIF
Digital Audio work under Linux (for PlayStation 2)?
- Can I "rip" CD Audio
using Linux (for PlayStation 2) ?
- Can I play CD audio
discs using Linux (for PlayStation 2)?
- Can I upgrade the kernel ?
- I thought Linux
was free - so why are you selling it ?
- Which monitors are supported and what is "sync on green" ?
What is Linux (for PlayStation 2) ?
The Linux kit (for PlayStation 2) allows you to use your PlayStation®2
computer entertainment system as a fully functional desktop computer. The
addition of an internal hard disc drive (for PlayStation 2) (HDD), a keyboard,
mouse and computer monitor (monitor not included) allow you to install
and run a wide variety of computer applications that have been written for
the Linux operating system. In addition, the kit allows you to develop your
own programs that operate on Linux (for PlayStation 2).
The kit comes with a broadband network adaptor (Ethernet) (for PlayStation
2). This allows for connection to high speed internet services as well
as home PC networks.
Linux, also known as GNU Linux is a widely used operating system that
was developed under the Open Source development model. For more information,
please see http://www.linux.org/
Availability ; When, Where and Pricing ?
The Linux kit was launched on May 22nd 2002, and is now available for purchase in all our territories as follows (prices are correct at time of update #11):
On 30 January 2002, press releases were issued in
North America
,
Europe
and
Japan (english language)
announcing the release of the kit in territories outside of Japan.
The Linux kits sold from each territory (Japan, US, and Europe/Australia/Africa/Middle East) are only for use with a PlayStation 2 sold from that same territory.
The Linux kit is not a limited edition product; we expect to be able to fulfil demand.
Who is it aimed at ?
Linux (for PlayStation 2) is aimed mainly at the hobbyist home computer
enthusiast. To install, configure and use the kit, you must be computer
literate. We strongly recommend that you have a basic understanding of
the Linux operating system before purchasing the product. There are many
books on how to use the Linux operating system, some of which have been recommended by users on our discussion forums.
Linux (for PlayStation 2) is a great way to learn more about Linux,
computers and programming as well as being a powerful development platform
for the experienced Linux user.
What is in the kit ?
- Internal hard disc drive (for PlayStation 2) (HDD) with a 40 GB capacity
- Network Adaptor (Ethernet) (for PlayStation 2) 10/100 Base-T Ethernet
interface
- Computer Monitor Cable (for PlayStation 2) (with audio connectors)
- USB Keyboard and Mouse (for PlayStation 2)
- Linux (for PlayStation 2) version 1.0 software distribution on 2 DVD-ROM
Discs
- DISC 1 contains the Runtime Environment and the PlayStation 2 System
Manuals and is Sony Computer Entertainment Copyright material.
- DISC 2 contains the Software Packages to be installed. This is the
main Linux distribution. Each software package has its own license.
Note that the keyboard supplied in the kit is a US format keyboard, even in those
kits sold in our territories outside of the US. It's possible to use a different layout by using
setxkbmap
. Alternatively, any standard USB keyboard should work, so you are welcome to use alternatives.
What does the kit look like ?
Here are several photos of the linux kit :
Photo of the various parts that are in the
kit .
Screen shot of X Windows running on the Linux
(for PlayStation 2) kit
.
Photo of booth display at LinuxWorld Expo,
New York (1/30/2002)
.
Close up of kit at LinuxWorld Expo, New
York (1/30/2002)
.
(NB: Some of the items shown in the LinuxWorld Expo pictures are for
external speakers and LCD monitor box and are not part of the kit)
.
What else is required to run Linux (for PlayStation 2)?
In addition to the Linux (for PlayStation 2) kit, you must have a
retail PlayStation 2, a Memory Card (8MB) (for PlayStation 2)
and if you wish to usse a VESA monitor with the kit, it must support "sync-on-green". Please continue to look
here
for the latest information on compatible monitors as the lists become available.
This distribution of Linux is based on Kondara Linux, a Japanese distribution based on Red Hat Linux.
Consequently, all the software is packaged in RPMs, and regarding the file system structure, using Linux on the PlayStation 2 feels a lot like using Red Hat installed on a PC (think back to Red Hat 6.2).
Those of you from a Debian background may be interested in the Debian based BlackRhino distribution released by xRhino, and/or the APT project for the Linux kit.
To boot Linux, you must have Disc 1 of the Linux DVD set in the PlayStation 2 CD/DVD drive. The PlayStation 2 reads it and boots the Run Time Environment, which then allows you to choose which kernel should be booted. The kernel is stored on the memory card, and once loaded, mounts the partitions from the HDD, just as you would expect. You can compile a new kernel, copy it to the memory card, and add it to the boot menu by editing the p2lboot.cnf file on the memory card.
Be aware that the versions of most of the common Linux software included are only slightly more recent than those bundled with RedHat 6.2. You can see all the software that is included with the distribution by looking at this list of the RPMS on Disc 2.
Are there any other distributions I can use?
A full Linux distribution, including tools and install utilities, cannot be used on the PlayStation 2 unless it has been compiled for the hardware. Consequently well known-distributions such as Red Hat, SuSE, and Slackware cannot just be installed at will.
The only distribution available for the PlayStation 2 aside from the Red Hat based one provided with the Linux kit is BlackRhino, a port of Debian, maintained by volunteers at xRhino Inc.
If you are interested in supporting BlackRhino by submitting packages, you can contact xRhino to request an ftp account for this.
Similarly we encourage community members to contact members of the CFYC project if you have built an RPM of a useful software package, and we'll add it to the project, and you can join it if you so wish.
What is NOT in the kit ?
The PlayStation 2 console, analog controller (DUALSHOCK®2) and the Memory Card (8M) (for PlayStation 2) are not part of the kit. You can
purchase these items separately at a local high street retailer, or order them online via playstation.com depending on your location.
The kit does not have an analog modem. If you are in North America and you have the commercial network adaptor sold individually for network gaming, a driver is available for the modem.
Certain models of USB modem can be configured for use with Linux (for PlayStation 2). The
following list is provided for informational purpose only and represents
USB modems which have been reported to work. Due to variations of chipsets
used within a manufacturers single model number, your experience may differ.
- ActionTech Call Waiting Modem UM-100 (LNQUSA-27592-M5-E REN 0.9B)
- Zoom/Faxmodem 56K USB Model 2985L
- MultiTech Systems MultiModemUSB Model MT5634ZBA-USB SKU#93537000
The kit does not include a computer monitor. It also doesn't include any network cable.
What is on the DVD discs ?
DISC 1
The PlayStation 2 Runtime Environment
PlayStation 2 System Manuals
VCL (a utility to optimize VU code)
DISC 2
The Linux operating system
Kernel version 2.2.1
Xfree86 X-Windows version 3.3.6 with support for PlayStation 2 Graphics
Synthesizer
GCC 2.95.2 and GLIBC 2.2.2
An alpha version of Mesa 3D supporting limited graphics acceleration
PlayStation 2 Development Libraries, device drivers, tools and sample
code
Does the kit come with a manual ?
The Linux (for PlayStation 2) kit comes with a 24-page printed installation
manual. The kit also includes PlayStation 2 system manuals and Linux documentation
in electronic format on the DVD discs.
Is the HDD compatible with PlayStation 2 Games ?
At the time of writing, the internal hard disk drive (for PlayStation
2) (HDD) is not supported by any PlayStation 2 games in North America
and is only sold for use with Linux (for PlayStation 2). In the future,
PlayStation 2 games in North America may support the HDD. A HDD with Linux
(for PlayStation 2) installed cannot be used with these games.
Sony does not support the use of one HDD for both PlayStation 2 games, and Linux, in any territory, and we are not aware of any plans to support this in the future.
Can I use the HDD as an IDE drive in my PC?
No. Although the HDD provided in the Linux (for PlayStation 2) kit
is based on IDE technology, special changes have been made to the drive
for use with the PlayStation 2. Use of the HDD with a PC may cause problems
with your PC and may make the HDD inoperable with the PlayStation 2.
Can I play PlayStation 2 Games under Linux (for PlayStation 2) ?
No. You can still play PlayStation 2 Games by shutting down Linux,
inserting the game disc and pressing reset, but you cannot start a commercial
game playing from within Linux.
Can I play networked games online using the Network Adaptor?
There are many released network games which work with the network adaptor as supplied in the Linux kit.
Many of these however will require details about your network setup to be saved on your memory card. This must be done using a network startup disc. The details for online territories are as follows:
In Northern America & Canada (SCEA territory) Linux kit users can contact
PlayStation via us.playstation.com to request a startup disc. Some of our users
have
already done this successfully.
In Europe and other SCEE Territories, as the network gaming service is launched in each country, existing customers will receive a network access disc and validation voucher.
As of mid June, Linux kits sold in countries where networked gaming has launched will include a network access disc as part of the Linux kit. Existing customers will receive one in the mail (we will mail you to notify you prior to this, should you require to update your address details).
Registering your network adaptor using the validation voucher is important. It allows you to register your own unique player ID, or "handle", for use with the PlayStation network gaming service, and guarantees that you will receive future updated versions of the network access disc, which will include features such as the ability to try playable demos of online games.
What does the EULA actually mean ?
The EULA is the End User License Agreement that must be agreed to when the
kit is purchased. This description is not a legal document and end users
that purchase the kit will be bound by the actual terms of the EULA that
can be found here
. The EULA describes two types of software that are provided in the kit.
(1) "Software" with a capital "S" which is everything on Disc 1 and (2) "Third
Party Software" which is everything on Disc 2.
The EULA restricts what the end user is allowed to do with the materials
on Disc 1. They are SCE proprietary contents including copyrighted system
manuals and the Runtime Environment (RTE). The EULA says that the end user
may not copy or redistribute these materials and may not reverse engineer
them or make commercial use of the contents of Disc 1 unless applicable local
laws allow such uses.
On Disc 2, there are many software packages under many different software
licenses such as the GPL
, LGPL
, BSD and others
. The copyright for the source code is owned by many different organizations
and individuals. Each package and piece of source code on Disc 2 should be
clearly marked with its applicable license. The EULA says that it is the
end user's responsibility to abide by these licenses or return the kit immediately.
The EULA does not place any other restrictions on the use of materials on
Disc 2. Individual licenses such as the GPL do place restrictions on the
use of the software so please read these licenses.
SCE runs a business that brings enjoyment and entertainment to millions of
people worldwide. In order to continue the success of PlayStation and to
protect our partners that produce software for our platforms, we must restrict
some parts of the system to prevent piracy. With Linux (for PlayStation 2)
we have taken an unprecedented open stance and released a huge amount of
information that was previously proprietary allowing end users to program
the system with very few restrictions.
Can I program PlayStation 2 Games under Linux (for PlayStation 2)
?
Yes, you can program your own games that will work under Linux (for PlayStation
2). Software that you develop can also take advantage of the PlayStation
2 high performance graphics hardware.
You might even want to consider submitting your game to a competition such as the
Independent Games Festival's annual competition, which accepts entries on the PS2Linux platform.
Please note however that you cannot make your own CDs or DVDs that will operate with a PlayStation 2.
What are the differences between the Linux (for PlayStation 2) development
environment and that used by professional game developers?
Professional game developers get access to a special version of the PlayStation
2 hardware which contains more memory and extra debug facilities. This hardware,
known as the T10K, is a lot more expensive than a commercial PlayStation
2 and is only available to licensed game developers. If you are seriously
interested in becoming a licensed game developer, please see
this link for North America
and this link
for Europe and Australasia
. In addition to the T10K, licensed game developers get additional support
which is part of the reason that the T10K is so much more expensive than
a PlayStation 2 console.
In terms of access to the PlayStation 2 hardware and libraries, Linux (for
PlayStation 2) offers an almost identical set of functionality to that provided
to licensed game developers. In fact the system manuals provided with the
Linux kit have identical content to 6 of the 7 system manuals provided to
licensed developers. The missing information which is provided to licensed
developers and not to users of Linux (for PlayStation 2) describes the hardware
that controls the CD/DVD-ROM, SPU2 Audio chip and other IO peripheral control
hardware. This hardware functionality is still available for use with the
linux kit through a software interface called the Runtime Environment.
The final major difference between the two is the operating system. A licensed
developer creates games for the PlayStation 2 which use a light weight proprietary
operating system kernel. This kernel offers much less functionality than
Linux, but has the advantage of offering slightly faster access to the hardware.
In most cases, it is possible to get almost the same performance with Linux
(for PlayStation 2) and the professional game development tools.
Will experience with Linux (for PlayStation 2) help me get a job in game
development?
Yes. As mentioned elsewhere in this FAQ, the hardware details and programming
for the Linux kit is almost identical to that provided to professional PlayStation
2 game developers. If you become an expert with developing for the PlayStation
2 hardware using the Linux kit, then this is valuable experience towards
becoming a professional. However, such experience should always be combined
with good academic qualifications.
Can I sell games or software that I develop using Linux (for PlayStation
2) ?
Yes, but with certain restrictions. If you use software provided on Disc
2, you must follow the restrictions in the licenses for each software package
you use. Typically, these licenses will be
GPL, LGPL
and BSD although there may be others. In addition, the
EULA (End User License Agreement)
for the Linux (for PlayStation 2) kit restricts the use of materials on
Disc 1 - please read the EULA for full terms. One effect of the EULA terms
is that you cannot produce CDs or DVDs that can be used on the PlayStation
platforms. This limits the distribution of software for Linux (for PlayStation
2) to on-line network distribution.
SCE runs a business that brings enjoyment and entertainment to millions of
people worldwide. In order to continue the success of PlayStation and to
protect our partners that produce software for our platforms, we must restrict
some parts of the system to prevent piracy. With Linux (for PlayStation 2)
we have taken an unprecedented open stance and released a huge amount of
information that was previously proprietary allowing end users to program
the system with very few restrictions.
Is the PlayStation 2 specific hardware available under Linux (for
PlayStation 2)?
Yes. The PlayStation 2 System Manuals (provided) include detailed
specifications on the vector processing units VU0 and VU1, the DMA Controller,
the Emotion Engine CPU, the Graphics Synthesizer (GS) and the IPU (MPEG
decode assist). Software libraries, tools, device drivers, source code
and examples are provided to show how to access this hardware.
The PlayStation 2 contains a subsystem for operating peripherals and
audio including the SPU2 (Sound Processing Unit), the IOP, the HDD, the
DVD drive, controllers, memory cards, USB and other peripherals. The hardware
specification for these units is not disclosed. The Runtime Environment
provided on DISC 1 includes binary software device drivers for controlling
these hardware units. Source code for the Runtime Environment is proprietary
and will not be disclosed. However, DISC 2 contains Linux device drivers
(with source code) which show how to access all these devices through the
Runtime Environment interface. This gives the developer access to the functionality
of all the devices but not the complete hardware specification.
At this time, we have no plans to release an i.Link (1394) driver.
Where can I get hold of the hardware system manuals ?
There are 6 system manuals describing the Emotion Engine, Vector Units
and Graphics Synthesizer which are provided with the Linux kit on the
"DISC 1" DVD ROM in PDF format (both English and Japanese language). These
manuals are Copyright of Sony Computer Entertainment. Once you have bought
the kit, you can use the manuals and the information contained in them
for your own development of software. However, you may not re-produce or
copy the manuals or re-distribute them without prior permission from Sony
Computer Entertainment. For the avoidance of doubt, that means that the
PDFs may not be posted on public web sites and may not be copied for friends.
We recognize that many people visiting this site would like to read
these PDFs right now - even before they get the kit. We're investigating
some possible solutions to this, but for the time being, please be patient
and we'll get the kits out as soon as we can.
Can I use a TV as my display ?
Yes.
Please note that the default video mode used by the Linux kit is VESA.
If you wish to install Linux using a TV, it is possible but you will need to hold
down the correct controller keys to select the video mode you require:
Video mode | Key combination |
VGA | Select + L1 |
NTSC | Select + R1 |
PAL | Select + R2 |
(thanks to M R Brown for this)
Note that doing this after you have installed Linux will write the new video
mode settings to the memory card, and they will be used when you reboot.
Some digital TV (DTV) modes are also supported (separate cables may be required for DTV).
To configure X to output an NTSC or PAL signal, simply edit
/etc/X11/XGSConfig
and comment out/in the
appropriate lines.
To configure the console to output an NTSC or PAL signal, you can use
the setcrtmode
command, or edit the p2lboot.opt
and edit the display variable to be either vga, ntsc or pal.
Which Display Resolutions are supported ?
- NTSC/PAL interlaced and non-interlaced
- DTV 480P, 720P and 1080I modes
- VESA modes 640x480, 800x600, 1024x768, 1280x1024 at 60/75 Hz
Can I use the monitor cable with commercial PlayStation 2 games and
a monitor ?
The simple answer is no. The Computer Monitor Cable (for PlayStation
2) (with audio connectors) which is provided in the kit will work with PlayStation
2 software that outputs VESA compatible signals. Currently, there are
very few commercial PlayStation 2 games available that output in VESA display
modes (varies within territory). Very few games offer alternatives to the TV signal standards NTSC and PAL, which cannot
be displayed on most computer monitors.
Can I connect to the Internet ?
Yes. However, you need to make your own arrangements for an ISP. The
Linux (for PlayStation 2) kit only comes with Ethernet network connectivity
for connection to home networks and high speed Internet services.
If you have purchased the Online Gaming Network Adaptor released in the US, a driver has been released to support the modem. You can find it here.
Otherwise, it is necessary to buy a USB modem (see list above) to connect to the internet
using a dial up analog connection.
Can I use the DUALSHOCK®2 and Memory Card (8MB) (for PlayStation
2) under Linux (for PlayStation 2) ?
Yes. The DUALSHOCK®2 analog controllers can be used by Linux (for
PlayStation 2) applications. The Memory Card (8MB) (for PlayStation
2) can be formatted and mounted as a Linux partition, however game saves cannot
be accessed.
Can I upgrade the RAM on my PlayStation 2 ?
No. The RAM is fixed at 32 MB.
Can I read my own CD-R discs using Linux (for PlayStation 2) ?
No. The PlayStation 2 is designed not to read CD-R "gold" discs. Only
PlayStation CD-ROM and PlayStation 2 CD-ROM and DVD-ROM discs are compatible.
Can I use the DVD Video Player while operating Linux (for PlayStation
2)?
No. The DVD Video player that comes with PlayStation 2 can still be
used, but it is necessary to shut down Linux and reset first.
Can I play my MP3s using Linux (for PlayStation 2) ?
Yes. Many popular open source MP3 players can be compiled and run
under Linux (for PlayStation 2).
Does the SPDIF Digital Audio work under Linux (for PlayStation 2)?
Yes. The audio output of the PlayStation 2 is enabled for both analog
and digital output by default. The digital output is 48 KHz Stereo PCM.
You will need a separate optical audio cable.
Can I "rip" CD Audio using Linux (for PlayStation 2) ?
No. The system is only able to read PlayStation and PlayStation 2
CD-ROM and DVD-ROM discs.
Can I play CD audio discs using Linux (for PlayStation 2)?
No. The system is only able to read PlayStation and PlayStation 2
CD-ROM and DVD-ROM discs. You may play audio CDs by first shutting down
Linux and resetting the console with the audio CD in the drive.
Can I upgrade the kernel ?
Yes, the Linux (for PlayStation 2) kit does allow for kernel upgrades.
The engineering work for porting a kernel to any new architecture is significant.
It is not possible to use source code or binary kernels for other architectures
directly. We are confident that newer versions of the kernel will become
available for download from our site in the future.
At present, we don't have any details or release schedules for further updates to
be officially released by Sony, however the
xRhino project
has already released kernel updates.
I thought Linux was free - so why are you selling it ?
We are selling a kit for the PlayStation 2 that allows the Linux operating
system to be used. Under the terms of the GNU GPL (www.gnu.org), the Linux
kernel and other GPL licensed software components may be distributed for
a fee as long as the source code and license are included. DISC 2 in the
Linux (for PlayStation 2) kit meets the requirements of the GPL as well as
the other licenses for the software packages on DISC 2.
The majority of the cost of the Linux (for PlayStation 2) kit is the
hardware; Sony does not intend to profit significantly from sales of the Linux kit.
Which monitors are supported, and what is "sync on green"?
About sync on green
Linux (for PlayStation 2) is only compatible with computer monitors
that support "sync on green". A significant proportion of standard computer
monitors do have this support and will work with Linux (for PlayStation
2). Remember that you don't have to use a computer monitor with the Linux kit;
you can install and run Linux on your TV, however you will be working in TV resolutions.
All computer monitors require a "sync" signal which determines the
resolution of the display. Some monitors require the sync signal to be
a separate electrical connection, some monitors require the sync signal
to be mixed in with the green video signal (sync on green). Some monitors
support both separate sync and sync on green. Some monitors are fixed frequency
and do not require sync (very few modern monitors are fixed frequency).
The PlayStation 2 is only able to output to monitors that can accept sync
on green.
Checking your monitor
Please check the user manual and manufacturer's specifications for
your monitor. Unfortunately, the user manuals and manufacturer's specifications
do not always specify support for sync on green even if such support does
exist. Furthermore, manufacturers make changes to monitors even within a
specific model number. It is therefore possible that given two monitors from
the same manufacturer with the same model number that one will work with
Linux (for PlayStation 2) and the other will not. You can try contacting your
manufacturer for information about your specific monitor, or alternatively use the
resources listed below.
Sync on green compatibility references
The following three resources may help you determine whether your monitor is sync on green compatible.
- The supported monitor DB.
We now have over 600 entries, mostly submitted by members of the PlayStation 2 Linux community who have purchased the kit and used it with monitors that they have access to. We cannot guarantee the accuracy of the information in this database, however it is in everyone's interest to keep it as accurate as possible, so it may offer a good indication of whether your monitor is sync on green compatible.
- A list of compatible monitors published by SCEI in Japan.
This list is provided for informational purpose only and represents
monitors which have been reported by our beta testers to work with Linux
(for PlayStation 2). SCEA has not tested all these monitors for compatibility.
Your experience may differ. This list is by no means complete and will
continue to be updated. If your monitor is not on the list, this does not
necessarily mean that it will not function. In addition, there are several
links to sites that are operated by Japanese Beta testers with extensive
lists of monitors. These sites are independent of Sony Computer Entertainment.
We can make no guarantees about the accuracy of the information on these
sites. Also, the sites are mainly in Japanese language.
- A list of monitors found to be compatible by an independent test.
Again, we cannot guarantee the accuracy and completeness of this information; your mileage may vary.
Alternatives
If you wish to use a monitor that does not support sync on green, there are two adaptors that users have reported as working successfully with the Linux kit (as of FAQ revision #12). These are the Blaze VGA adaptor, and the Software Integrators' Sync separator. Neither Sony nor SCE are affiliated with these companies and do not offer any support or guarantee for the usage and quality of their products, however these products may be of interest to some of our users.
"Linux" is a trademark or registered trademark
of Linus Torvalds in the United States and other countries.
Change log (since external release)
1/28/02 : version #5 : First public release version
2/13/02 : version #6 : Added "Can I upgarde the kernel?" question
2/13/02 : version #6 : Removed references to i.Link (1394) support due to earlier misunderstaning. There is no 1394 driver support at this time.
2/15/02 : version #7 : Added "Availability" question with links to press releases
2/15/02 : version #7 : Added "What does the kit look like?" question with links to photos
2/15/02 : version #7 : Added "Will the SPDIF digital audio connector work under linux?" question
2/15/02 : version #7 : Added "Which monitors are supported and what is "sync on green" ?" question
2/15/02 : version #7 : Added "Where can I get hold of the hardware system manuals?" question
2/25/02 : version #8 : Changed the specification of compatible PlayStation 2 consoles (to allow for all territories)
2/26/02 : version #9 : Changed the specification of ethernet to 10/100 Base-T for clarity
3/5/02 : version #9 : Changed the "Availability" question to show PlayStation.com US pre-order site
3/13/02: version #10: Added "What does the EULA actually mean ?"
3/13/02: version #10: Added "What are the differences between the Linux
(for PlayStation 2) development environment and that used by professional game developers?"
3/13/02: version #10: Added "Will experience with Linux (for PlayStation 2) help me get a job in game development?"
3/13/02: version #10: Added "Can I sell games or software that I develop
using Linux (for PlayStation 2) ?"
1/20/03: version #11: Updated the availability answer with links to ordering for each SCE territory
1/20/03: version #11: Added link to the discussion forums under "Who is it aimed at?"
1/20/03: version #11: Added "How does this distribution work and what is it based on?"
1/20/03: version #11: Fleshed out "What is NOT in the kit?"
1/20/03: version #11: Reformatted "What is in the kit?"
1/20/03: version #11: Added extra line to "Is the HDD compatible with PlayStation 2 games?"
1/20/03: version #11: Updated "Can I use the monitor cable with commercial PlayStation 2 games and a monitor?"
1/20/03: version #11: Updated "Can I connect to the Internet?"
1/20/03: version #11: Added video mode selection to "Can I use my TV as a display?"
1/20/03: version #11: In "Can I use the DUALSHOCK®2 and Memory Card (8M) (for PlayStation
2) under Linux (for PlayStation 2) ?", added that game saves cannot be
accessed.
1/20/03: version #11: Extended "Can I upgrade the kernel?"
1/20/03: version #11: Small addition to "I thought Linux was free - so why are you selling it?"
1/20/03: version #11: Updated " Which monitors are supported and what is "sync on green"?"
03/06/03: version #12: Added "Can I play networked games online using the Network Adaptor?"
03/06/03: version #12: Updated "How does this distribution work" to mention BlackRhino Linux
03/06/03: version #12: Added "Are there any other distributions I can use?"
03/06/03: version #12: Added "Alternatives" section to "Which monitors are supported..."
03/06/03: version #12: Updated "What is NOT in the kit to mention analog modem in commercial US network adaptor.